6 void CharacterCamera3rdPersonClimb(CameraHandlerComponent pCameraHandler)
9 m_CameraOffsetMS =
"0.0 0.1 -0.3";
14 override void OnUpdate(
float pDt, out ScriptedCameraItemResult pOutResult)
16 m_fYoffsetPrevFrame = 0;
17 super.OnUpdate(pDt, pOutResult);
20 if (m_CharacterCameraHandler)
21 m_CharacterCameraHandler.AddShakeToToTransform(pOutResult.m_CameraTM, pOutResult.m_fFOV);