10 m_CameraOffsetMS =
"0.0 1.2 0.0";
11 m_CameraOffsetLS =
"0.0 0.3 0.0";
12 m_fShoulderWidth = 0.4;
13 m_fLeanDistance = 0.3;
17 override void OnUpdate(
float pDt, out ScriptedCameraItemResult pOutResult)
19 pOutResult.m_fFOV = m_fFOV;
23 pOutResult.m_fFOV = m_fFOV + 5 * m_fBobScale;
25 super.OnUpdate(pDt, pOutResult);
28 if (m_CharacterCameraHandler)
29 m_CharacterCameraHandler.AddShakeToToTransform(pOutResult.m_CameraTM, pOutResult.m_fFOV);