Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
CharacterHeadAimingComponent.c
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1 /*
2 ===========================================
3 Do not modify, this script is generated
4 ===========================================
5 */
6 
13 {
14 }
15 
16 class CharacterHeadAimingComponent: AimingComponent
17 {
18  proto external CharacterAimingComponent GetCharacterAimingComponent();
20  proto external void SetLimitAnglesOverride(float fDown, float fUp, float fLeft, float fRight);
22  proto external void ResetLimitAnglesOverride();
23  proto external void SetPitchLimitReductionMultiplier(float value);
24  proto external vector GetLookAngles();
26  proto external void GetLookTransformationMS(int nodeID, EDirectBoneMode mode, inout vector offsetFromHead, inout vector baseRotation, inout vector transformFromBone[4]);
28  proto external void GetLookTransformationLS(int nodeID, EDirectBoneMode mode, inout vector offsetFromHead, inout vector baseRotation, inout vector transformFromBone[4]);
29 }
30 
SetPitchLimitReductionMultiplier
proto external void SetPitchLimitReductionMultiplier(float value)
GetLookAngles
proto external vector GetLookAngles()
GetLookTransformationMS
proto external void GetLookTransformationMS(int nodeID, EDirectBoneMode mode, inout vector offsetFromHead, inout vector baseRotation, inout vector transformFromBone[4])
computes look transformation in model space relative to Pivot if set in properties
CharacterHeadAimingComponentClass
Definition: CharacterHeadAimingComponent.c:12
GetCharacterAimingComponent
CharacterHeadAimingComponentClass AimingComponentClass GetCharacterAimingComponent()
GetLookTransformationLS
proto external void GetLookTransformationLS(int nodeID, EDirectBoneMode mode, inout vector offsetFromHead, inout vector baseRotation, inout vector transformFromBone[4])
computes look transformation in local space relative to Pivot if set in properties
ResetLimitAnglesOverride
proto external void ResetLimitAnglesOverride()
Reset limit angles overrides to default values.
AimingComponentClass
Definition: AimingComponent.c:12
SetLimitAnglesOverride
proto external void SetLimitAnglesOverride(float fDown, float fUp, float fLeft, float fRight)
Set limit angles overrides in degrees.