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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the documentation of this file.
16 class CharacterHeadAimingComponent: AimingComponent
26 proto external
void GetLookTransformationMS(
int nodeID, EDirectBoneMode mode, inout vector offsetFromHead, inout vector baseRotation, inout vector transformFromBone[4]);
28 proto external
void GetLookTransformationLS(
int nodeID, EDirectBoneMode mode, inout vector offsetFromHead, inout vector baseRotation, inout vector transformFromBone[4]);
proto external void SetPitchLimitReductionMultiplier(float value)
proto external vector GetLookAngles()
proto external void GetLookTransformationMS(int nodeID, EDirectBoneMode mode, inout vector offsetFromHead, inout vector baseRotation, inout vector transformFromBone[4])
computes look transformation in model space relative to Pivot if set in properties
CharacterHeadAimingComponentClass AimingComponentClass GetCharacterAimingComponent()
proto external void GetLookTransformationLS(int nodeID, EDirectBoneMode mode, inout vector offsetFromHead, inout vector baseRotation, inout vector transformFromBone[4])
computes look transformation in local space relative to Pivot if set in properties
proto external void ResetLimitAnglesOverride()
Reset limit angles overrides to default values.
proto external void SetLimitAnglesOverride(float fDown, float fUp, float fLeft, float fRight)
Set limit angles overrides in degrees.