CharacterHeadingAnimComponentClass GenericComponentClass AlignPosDirWS(vector pPredictedPos, vector pPredictedDir, vector pTargetPos, vector pTargetDir, bool bSnap=false)
proto external void AlignPosRotWS(vector pPredictedPos, float pPredictedRot[4], vector pTargetPos, float pTargetRot[4], bool bSnap=false)