Arma Reforger Explorer  1.1.0.42
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CharacterHeadingAnimComponent.c
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1 /*
2 ===========================================
3 Do not modify, this script is generated
4 ===========================================
5 */
6 
12 class CharacterHeadingAnimComponentClass: GenericComponentClass
13 {
14 }
15 
17 class CharacterHeadingAnimComponent: GenericComponent
18 {
22  proto external void AlignPosDirWS(vector pPredictedPos, vector pPredictedDir, vector pTargetPos, vector pTargetDir, bool bSnap = false);
23  proto external void AlignPosRotWS(vector pPredictedPos, float pPredictedRot[4], vector pTargetPos, float pTargetRot[4], bool bSnap = false);
24  proto external void AlignRotWS(float pPredictedRot[4], float pTargetRot[4], bool bSnap = false);
25  proto external void ResetAligning();
26  proto external void SetFiltering(float pFilterTimeout, float pMaxVel);
27  proto external bool IsAligning();
28 }
29 
SetFiltering
proto external void SetFiltering(float pFilterTimeout, float pMaxVel)
CharacterHeadingAnimComponentClass
Definition: CharacterHeadingAnimComponent.c:12
AlignPosDirWS
CharacterHeadingAnimComponentClass GenericComponentClass AlignPosDirWS(vector pPredictedPos, vector pPredictedDir, vector pTargetPos, vector pTargetDir, bool bSnap=false)
AlignPosRotWS
proto external void AlignPosRotWS(vector pPredictedPos, float pPredictedRot[4], vector pTargetPos, float pTargetRot[4], bool bSnap=false)
AlignRotWS
proto external void AlignRotWS(float pPredictedRot[4], float pTargetRot[4], bool bSnap=false)
IsAligning
proto external bool IsAligning()
ResetAligning
proto external void ResetAligning()