12// Check if current point is submerged under water, if it is fill in out arguments
13static proto bool TryGetWaterSurface(BaseWorld world, vector inPoint, out vector outWaterSurfacePoint, out EWaterSurfaceType outType, out vector transformWS[4], out vector obbExtents);
14static proto bool TryGetWaterSurfaceSimple(BaseWorld world, vector inPoint);