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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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@ HAS_FACTION
Entity can have faction assigned.
EEditableEntityFlag
Unique flags of the entity.
@ HORIZONTAL
Don't orient the entity to terrain normal when transforming.
@ PLACEABLE
Entity is not available in the content browser (read by class EditableEntityCollector,...
@ ORIENT_CHILDREN
When transforming the entity, children wil be oriented to terrain instead of being glued to the entit...
@ VIRTUAL
Entity is represented by virtual objects that have to be updated.
@ NON_DELETABLE
Entity cannot be deleted.
@ HAS_AREA
Entity has an area, e.g., a trigger or a spawn point.
@ SPAWN_UNFINISHED
Should entity spawning be handled by Editor or some external system.
@ INDIVIDUAL_CHILDREN
Entity children can be interacted with individually, even when the entity is not the current layer.
@ DIRTY_HIERARCHY
Entity was changed by the user.
@ NON_INTERACTIVE
Entity cannot be selected and transformed.
@ STATIC_POSITION
Entity can be placed only on its pre-defined position.
@ GAME_HIERARCHY
Should the orignal game hierarchy be preserved instead of flattened upon init?
@ LOCAL
Entity is not a legit editable entity, but merely a light-weight preview posing as an editable entity...
@ NON_SERIALIZABLE
When enabled, entity will not be serialized when session is saved.
@ IGNORE_LAYERS
When enabled, the entity will be shown even when not in current layer.
@ LAYER
Can the entity be 'entered' as a layer?
@ LINKED_CHILDREN
Entity spawns children using SCR_EditorLinkComponent.
@ FREE_ROAM_BUILDING_AI
AI spawned by Free Roam Building.
@ SLOT
When extending the entity with other entities, check also for prefab parents (slots usually inherit f...