Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
EEditableEntityState.c
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1 
38 {
39  UNLOCKED = 1 << 0,
40  VISIBLE = 1 << 1,
41  RENDERED = 1 << 2,
42  ACTIVE = 1 << 3,
43  INTERACTIVE = 1 << 4,
44  SELECTED = 1 << 5,
45  FOCUSED = 1 << 6,
46  HOVER = 1 << 7,
47  PLAYER = 1 << 8,
48  COMPATIBLE_SLOT = 1 << 9,
49  CURRENT_LAYER = 1 << 10,
50  PREVIEW = 1 << 11,
51  EDITED = 1 << 12,
52  PINGED = 1 << 13,
53  EXTENDABLE = 1 << 14,
54  DESTROYED = 1 << 15,
55  COMMANDED = 1 << 16,
56  HIGHLIGHTED = 1 << 17,
58  AUTONOMOUS = 1 << 19,
59  BASE_BUILDING = 1 << 20,
60 };
EEditableEntityState
EEditableEntityState
Definition: EEditableEntityState.c:37
UNLOCKED
@ UNLOCKED
Entity keys are matching editor keys.
Definition: EEditableEntityState.c:39
CURRENT_LAYER_CHILDREN
@ CURRENT_LAYER_CHILDREN
Only direct children of current layer.
Definition: EEditableEntityState.c:57
VISIBLE
@ VISIBLE
Entity is marked as visible (SCR_EditableEntityComponent.SetVisible())
Definition: EEditableEntityState.c:40
FOCUSED
@ FOCUSED
Entity is focused (as opposed to HOVER, multiple entities can be focused, e.g., when hovering over a ...
Definition: EEditableEntityState.c:45
AUTONOMOUS
@ AUTONOMOUS
AI is behaving autonomously and may ignore orders.
Definition: EEditableEntityState.c:58
COMMANDED
@ COMMANDED
Entities ready to be commanded.
Definition: EEditableEntityState.c:55
COMPATIBLE_SLOT
@ COMPATIBLE_SLOT
Entity is a slot compatible with currently transformed/placed entity.
Definition: EEditableEntityState.c:48
EXTENDABLE
@ EXTENDABLE
Entity can be extended by another entity.
Definition: EEditableEntityState.c:53
DESTROYED
@ DESTROYED
Entity is destroyed / dead.
Definition: EEditableEntityState.c:54
SELECTED
@ SELECTED
Entity is selected.
Definition: EEditableEntityState.c:44
PREVIEW
@ PREVIEW
Local preview.
Definition: EEditableEntityState.c:50
PINGED
@ PINGED
Entity pinged by players.
Definition: EEditableEntityState.c:52
PLAYER
@ PLAYER
Entity is a player.
Definition: EEditableEntityState.c:47
INTERACTIVE
@ INTERACTIVE
Entity is directly in the current layer.
Definition: EEditableEntityState.c:43
EDITED
@ EDITED
Currently edited entities.
Definition: EEditableEntityState.c:51
CURRENT_LAYER
@ CURRENT_LAYER
Current layer entity (only one entity can be current at once)
Definition: EEditableEntityState.c:49
BASE_BUILDING
@ BASE_BUILDING
Entities part of current base building mode.
Definition: EEditableEntityState.c:59
ACTIVE
@ ACTIVE
Entity is in the current layer or one if its children.
Definition: EEditableEntityState.c:42
RENDERED
@ RENDERED
Entity is within its rendering distance or is SELECTED.
Definition: EEditableEntityState.c:41
HOVER
@ HOVER
Entity is under cursor (only one entity can be hovered on at once)
Definition: EEditableEntityState.c:46
HIGHLIGHTED
@ HIGHLIGHTED
Entity requires player's attention.
Definition: EEditableEntityState.c:56