Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
EEditorCursor.c
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1
4
enum
EEditorCursor
6
{
7
DEFAULT
= 0,
8
FOCUS
= 1,
9
PLACE
= 2,
10
TRANSFORM
= 3,
11
TRANSFORM_DISABLED
= 4,
12
WAITING
= 5,
13
MOVE_CAMERA
= 6,
14
TRANSFORM_SNAP
= 7,
15
TRANSFORM_SNAP_DISABLED
= 8,
16
ROTATE
= 9,
17
WAYPOINT
= 10,
18
OBJECTIVE
= 11,
19
TRANSFORM_GEOMETRY
= 13,
20
PLACE_GEOMETRY
= 14,
21
};
FOCUS
@ FOCUS
Hovering over editable entity.
Definition:
EEditorCursor.c:8
PLACE
@ PLACE
Placing a new entity.
Definition:
EEditorCursor.c:9
TRANSFORM_DISABLED
@ TRANSFORM_DISABLED
Transforming, but confirming is not possible (e.g., cursor is on the sky)
Definition:
EEditorCursor.c:11
TRANSFORM_SNAP
@ TRANSFORM_SNAP
Edited entity is over compatible entity.
Definition:
EEditorCursor.c:14
WAITING
@ WAITING
Waiting for response from server (e.g., when placing was initiated)
Definition:
EEditorCursor.c:12
TRANSFORM_SNAP_DISABLED
@ TRANSFORM_SNAP_DISABLED
Edited entity is over incompatible entity.
Definition:
EEditorCursor.c:15
TRANSFORM
@ TRANSFORM
Transforming an entity.
Definition:
EEditorCursor.c:10
OBJECTIVE
@ OBJECTIVE
Placing an objective.
Definition:
EEditorCursor.c:18
WAYPOINT
@ WAYPOINT
Placing a waypoint.
Definition:
EEditorCursor.c:17
PLACE_GEOMETRY
@ PLACE_GEOMETRY
Transform over geometry.
Definition:
EEditorCursor.c:20
EEditorCursor
EEditorCursor
Editor cursor type. Values must match cursor IDs in gproj!
Definition:
EEditorCursor.c:5
MOVE_CAMERA
@ MOVE_CAMERA
Rotating camera.
Definition:
EEditorCursor.c:13
TRANSFORM_GEOMETRY
@ TRANSFORM_GEOMETRY
Transform over geometry.
Definition:
EEditorCursor.c:19
DEFAULT
@ DEFAULT
Definition:
EEditorCursor.c:7
ROTATE
@ ROTATE
Rotating an entity.
Definition:
EEditorCursor.c:16
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Editor
Enums
EEditorCursor.c
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