Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
EPreviewEntityFlag.c
Go to the documentation of this file.
1
enum
EPreviewEntityFlag
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{
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HORIZONTAL
= 1 << 0,
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ORIENT_CHILDREN
= 1 << 1,
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UNDERWATER
= 1 << 2,
//< Entity is being edited under water surface. Valid only for root entity.
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IGNORE_TERRAIN
= 1 << 3,
//< Initial terrain under entity will not be evaluated. Valid only for root entity.
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IGNORE_PREFAB
= 1 << 4,
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ONLY_EDITABLE
= 1 << 5,
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REGISTER_EDITABLE
= 1 << 6,
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GEOMETRY
= 1 << 7,
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EDITABLE
= 1 << 8,
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};
EDITABLE
@ EDITABLE
Preview represents an editable entity.
Definition:
EPreviewEntityFlag.c:11
UNDERWATER
@ UNDERWATER
Definition:
EPreviewEntityFlag.c:5
GEOMETRY
@ GEOMETRY
Relative height of entities is calculated to the nearest geometry below, not to terrain.
Definition:
EPreviewEntityFlag.c:10
REGISTER_EDITABLE
@ REGISTER_EDITABLE
Always register editable entity on the preview, even when it's a child of another preview.
Definition:
EPreviewEntityFlag.c:9
EPreviewEntityFlag
EPreviewEntityFlag
Definition:
EPreviewEntityFlag.c:1
IGNORE_PREFAB
@ IGNORE_PREFAB
Don't use pre-defined preview prefabs. Valid only for root entity.
Definition:
EPreviewEntityFlag.c:7
HORIZONTAL
@ HORIZONTAL
Entity will remain horizontal and not be oriented to terrain.
Definition:
EPreviewEntityFlag.c:3
ORIENT_CHILDREN
@ ORIENT_CHILDREN
Entity's children will be evaluated for orienting to terrain.
Definition:
EPreviewEntityFlag.c:4
IGNORE_TERRAIN
@ IGNORE_TERRAIN
Definition:
EPreviewEntityFlag.c:6
ONLY_EDITABLE
@ ONLY_EDITABLE
Only editable entities will be processed.
Definition:
EPreviewEntityFlag.c:8
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Entities
Preview
EPreviewEntityFlag.c
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