Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
EPreviewEntityFlag.c
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2 {
3  HORIZONTAL = 1 << 0,
4  ORIENT_CHILDREN = 1 << 1,
5  UNDERWATER = 1 << 2, //< Entity is being edited under water surface. Valid only for root entity.
6  IGNORE_TERRAIN = 1 << 3, //< Initial terrain under entity will not be evaluated. Valid only for root entity.
7  IGNORE_PREFAB = 1 << 4,
8  ONLY_EDITABLE = 1 << 5,
9  REGISTER_EDITABLE = 1 << 6,
10  GEOMETRY = 1 << 7,
11  EDITABLE = 1 << 8,
12 };
EDITABLE
@ EDITABLE
Preview represents an editable entity.
Definition: EPreviewEntityFlag.c:11
UNDERWATER
@ UNDERWATER
Definition: EPreviewEntityFlag.c:5
GEOMETRY
@ GEOMETRY
Relative height of entities is calculated to the nearest geometry below, not to terrain.
Definition: EPreviewEntityFlag.c:10
REGISTER_EDITABLE
@ REGISTER_EDITABLE
Always register editable entity on the preview, even when it's a child of another preview.
Definition: EPreviewEntityFlag.c:9
EPreviewEntityFlag
EPreviewEntityFlag
Definition: EPreviewEntityFlag.c:1
IGNORE_PREFAB
@ IGNORE_PREFAB
Don't use pre-defined preview prefabs. Valid only for root entity.
Definition: EPreviewEntityFlag.c:7
HORIZONTAL
@ HORIZONTAL
Entity will remain horizontal and not be oriented to terrain.
Definition: EPreviewEntityFlag.c:3
ORIENT_CHILDREN
@ ORIENT_CHILDREN
Entity's children will be evaluated for orienting to terrain.
Definition: EPreviewEntityFlag.c:4
IGNORE_TERRAIN
@ IGNORE_TERRAIN
Definition: EPreviewEntityFlag.c:6
ONLY_EDITABLE
@ ONLY_EDITABLE
Only editable entities will be processed.
Definition: EPreviewEntityFlag.c:8