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EWeaponObstructedState.c File Reference

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Enumerations

enum  EWeaponObstructedState {
  INVALID, UNOBSTRUCTED, SLIGHTLY_OBSTRUCTED_CAN_FIRE, SIGNIFICANTLY_OBSTRUCTED_CANT_FIRE,
  FULLY_OBSTRUCTED_CANT_FIRE, INVALID, UNOBSTRUCTED, SLIGHTLY_OBSTRUCTED_CAN_FIRE,
  SIGNIFICANTLY_OBSTRUCTED_CANT_FIRE, FULLY_OBSTRUCTED_CANT_FIRE
}
 
enum  EWeaponObstructedState {
  INVALID, UNOBSTRUCTED, SLIGHTLY_OBSTRUCTED_CAN_FIRE, SIGNIFICANTLY_OBSTRUCTED_CANT_FIRE,
  FULLY_OBSTRUCTED_CANT_FIRE, INVALID, UNOBSTRUCTED, SLIGHTLY_OBSTRUCTED_CAN_FIRE,
  SIGNIFICANTLY_OBSTRUCTED_CANT_FIRE, FULLY_OBSTRUCTED_CANT_FIRE
}