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GameAnimationUtils.c
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1 /*
2 ===========================================
3 Do not modify, this script is generated
4 ===========================================
5 */
6 
7 sealed class GameAnimationUtils
8 {
9  private void GameAnimationUtils();
10  private void ~GameAnimationUtils();
11 
13  static proto AnimationEventID RegisterAnimationEvent(string animationEventString);
17  static proto AnimationTagID RegisterAnimationTag(string animationTagString);
18  static proto string GetEventString(AnimationEventID eventID);
19  static proto string GetTagString(AnimationTagID tagID);
21  static proto void AnimateColliders(IEntity entity);
24  static proto int FindMeshIndex(IEntity ent, string meshName);
26  static proto void ShowMesh(IEntity ent, int meshIndex, bool visible);
27 }
GameAnimationUtils
Definition: GameAnimationUtils.c:7