Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
GameStateTransitions.c
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1 /*
2 ===========================================
3 Do not modify, this script is generated
4 ===========================================
5 */
6 
13 {
14  private void GameStateTransitions();
15  private void ~GameStateTransitions();
16 
18  static proto bool IsTransitionRequested();
20  static proto bool IsTransitionInProgress();
21  static proto bool IsTransitionRequestedOrInProgress();
23  static proto bool RequestPublicServerTransition(JsonApiStruct config);
24  [Obsolete("Not supported!")]
25  static proto bool RequestConnectViaIP(string IPAddr);
27  static proto bool RequestConnectViaRoom(Room room);
29  [Obsolete("Use RequestScenarioChangeTransition instead!")]
30  static proto bool RequestMissionChangeTransition(MissionHeader mission);
32  [Obsolete("Use RequestScenarioChangeTransition instead!")]
33  static proto bool RequestWorldChangeTransition(string worldPath);
39  static proto bool RequestScenarioChangeTransition(string resourceStr, string addonList);
41  [Obsolete("Use RequestScenarioRestart instead!")]
42  static proto bool RequestServerReload();
47  static proto bool RequestScenarioRestart();
49  static proto bool RequestServerConfigChange(notnull ServerConfigMeta configMeta);
51  static proto void RequestGameplayEndTransition(KickCauseCode code = KickCauseCode.NONE);
53  static proto void RequestGameTerminateTransition();
55  static proto bool IsFirstMainMenu();
56 }
57 
JsonApiStruct
Parameters for joining server.
Definition: FeedbackDialogUI.c:2
MissionHeader
Definition: MissionHeader.c:32
KickCauseCode
KickCauseCode
Definition: KickCauseCode.c:19
GameStateTransitions
Definition: GameStateTransitions.c:12
Obsolete
RespawnSystemComponentClass GameComponentClass Obsolete()] proto external GenericEntity DoSpawn(string prefab
RespawnSystemComponent should be attached to a gamemode to handle player spawning and respawning.