Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
InventoryConstants.c
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2 {
3  SLOT_1x1 = 1,
7 };
8 
10 {
11  DEFAULT = 0,
12 };
13 
14 enum ESlotID
15 {
16  SLOT_ANY = -1,
26 };
27 
28 //@Note(Leo): Feel free to add as many types as you pleased
29 // *IMPORTANT* - If you tend to rename this enum please contact inventory programmers, since enum type name (ECommonItemType) is used for lookup in gamecode (refferenced in ItemAttributeCollectionClass.h)
31 {
32  NONE = 0,
33  BANDAGE = 1,
34  MORPHINE = 2,
35  SALINE = 3,
37  AMMO = 10,
38  MG_AMMO = 11,
39  FOOD = 20,
40  BINOCULARS = 50,
41  COMPASS = 51,
42  FLASHLIGHT = 52,
43  RADIO = 53,
44  WATCH = 54
45 };
46 
47 //TODO: move this to the UI constants (if exists)
48 const float BUTTON_OPACITY_DISABLED = 0.2;
49 const float BUTTON_OPACITY_ENABLED = 1.0;
COMPASS
@ COMPASS
Definition: InventoryConstants.c:41
NONE
@ NONE
Definition: InventoryConstants.c:32
SLOT_LBS_BUTTPACK
@ SLOT_LBS_BUTTPACK
Definition: InventoryConstants.c:18
MORPHINE
@ MORPHINE
Definition: InventoryConstants.c:34
SLOT_GADGETS_STORAGE
@ SLOT_GADGETS_STORAGE
Definition: InventoryConstants.c:21
DEFAULT
@ DEFAULT
Definition: InventoryConstants.c:11
SLOT_BACKPACK
@ SLOT_BACKPACK
Definition: InventoryConstants.c:17
ESlotID
ESlotID
Definition: InventoryConstants.c:14
BUTTON_OPACITY_ENABLED
const float BUTTON_OPACITY_ENABLED
Definition: InventoryConstants.c:49
BINOCULARS
@ BINOCULARS
Definition: InventoryConstants.c:40
FLASHLIGHT
@ FLASHLIGHT
Definition: InventoryConstants.c:42
ECommonItemType
ECommonItemType
Definition: InventoryConstants.c:30
SLOT_WEAPONS_STORAGE
@ SLOT_WEAPONS_STORAGE
Definition: InventoryConstants.c:20
AMMO
@ AMMO
Definition: InventoryConstants.c:37
RADIO
@ RADIO
Definition: InventoryConstants.c:43
SLOT_3x3
@ SLOT_3x3
Definition: InventoryConstants.c:6
BUTTON_OPACITY_DISABLED
const float BUTTON_OPACITY_DISABLED
Definition: InventoryConstants.c:48
SLOT_ANY
@ SLOT_ANY
Definition: InventoryConstants.c:16
MG_AMMO
@ MG_AMMO
Definition: InventoryConstants.c:38
BANDAGE
@ BANDAGE
Definition: InventoryConstants.c:33
SCR_EQuickSlotSize
SCR_EQuickSlotSize
Definition: InventoryConstants.c:9
ESlotSize
ESlotSize
Definition: InventoryConstants.c:1
SLOT_LOADOUT_STORAGE
@ SLOT_LOADOUT_STORAGE
Definition: InventoryConstants.c:22
TOURNIQUET
@ TOURNIQUET
Definition: InventoryConstants.c:36
SLOT_2x1
@ SLOT_2x1
Definition: InventoryConstants.c:4
SLOT_1x1
@ SLOT_1x1
Definition: InventoryConstants.c:3
WATCH
@ WATCH
Definition: InventoryConstants.c:44
SALINE
@ SALINE
Definition: InventoryConstants.c:35
SLOT_HAND
@ SLOT_HAND
Definition: InventoryConstants.c:24
SLOT_LOOT_STORAGE
@ SLOT_LOOT_STORAGE
Definition: InventoryConstants.c:25
SLOT_2x2
@ SLOT_2x2
Definition: InventoryConstants.c:5
SLOT_SPECIALIST_STORAGE
@ SLOT_SPECIALIST_STORAGE
Definition: InventoryConstants.c:23
FOOD
@ FOOD
Definition: InventoryConstants.c:39
SLOT_VEST
@ SLOT_VEST
Definition: InventoryConstants.c:19