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MuzzleEffectComponent.c
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1 /*
2 ===========================================
3 Do not modify, this script is generated
4 ===========================================
5 */
6 
13 {
14 }
15 
16 class MuzzleEffectComponent: BaseEffectComponent
17 {
22  event void OnInit(IEntity owner);
23  event void OnFired(IEntity effectEntity, BaseMuzzleComponent muzzle, IEntity projectileEntity);
24 }
25 
OnFired
event void OnFired(IEntity effectEntity, BaseMuzzleComponent muzzle, IEntity projectileEntity)
MuzzleEffectComponentClass
Definition: MuzzleEffectComponent.c:12
BaseEffectComponentClass
Definition: BaseEffectComponent.c:12
BaseMuzzleComponent
Definition: BaseMuzzleComponent.c:12
OnInit
MuzzleEffectComponentClass BaseEffectComponentClass OnInit(IEntity owner)
Definition: SCR_CharacterCommandHandler_Tests.c:523