Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
PreviewAnimationComponent.c
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1 /*
2 ===========================================
3 Do not modify, this script is generated
4 ===========================================
5 */
6 
12 class PreviewAnimationComponentClass: AnimationControllerComponentClass
13 {
14 }
15 
16 class PreviewAnimationComponent: AnimationControllerComponent
17 {
19  proto external void UpdateFrameStep(IEntity owner, float ts);
21  proto external void SetGraphResource(IEntity owner, ResourceName graphResource, ResourceName animInstanceResource, string startNode);
23  proto external void UpdateAnimInstance(IEntity owner, ResourceName instanceResource);
25  proto external void SetHandsIKPose(IEntity owner, ResourceName ikPoseResource);
27  proto external void SetIkState(bool leftHand, bool rightHand);
28 }
29 
UpdateAnimInstance
proto external void UpdateAnimInstance(IEntity owner, ResourceName instanceResource)
Changes used anim instance.
SetIkState
proto external void SetIkState(bool leftHand, bool rightHand)
Changes IK state for weapon IKVariable (usually state set once upon creation)
PreviewAnimationComponentClass
Definition: PreviewAnimationComponent.c:12
UpdateFrameStep
PreviewAnimationComponentClass AnimationControllerComponentClass UpdateFrameStep(IEntity owner, float ts)
Performs manual graph step (might be needed when owner/component is controlled outside of world simul...
SetHandsIKPose
proto external void SetHandsIKPose(IEntity owner, ResourceName ikPoseResource)
Changes used ik pose resource.
SetGraphResource
proto external void SetGraphResource(IEntity owner, ResourceName graphResource, ResourceName animInstanceResource, string startNode)
Changes used anim graph.