Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
RplComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
RplComponentClass
: BaseRplComponentClass
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{
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}
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class
RplComponent: BaseRplComponent
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{
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static
proto
void
DeleteRplEntity
(IEntity entity,
bool
releaseFromReplication);
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proto external
void
GiveExt
(RplIdentity newOwner,
bool
alwaysNotify);
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proto external
void
ForceNodeMovement
(vector previousPos);
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proto external
void
EnableStreaming
(
bool
enable);
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proto external
void
EnableStreamingConNode
(RplIdentity identity,
bool
enable);
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static
proto
void
EnableStreamingForConnection(RplIdentity identity,
bool
enable);
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/*
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Insert MPObserver at position, for identity.
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Allows for static observer that then streams in/preloads replicated entities
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\warning Ensure you delete these observers after usage, they can cause performance issues.
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\param identity Client connection.
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\param x Position of observer.
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\param z Position of observer.
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*/
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static
proto
void
InsertMPObserver(RplIdentity identity,
float
x,
float
z);
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/*
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Remove MPObserver for identity.
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\param identity Client connection.
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*/
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static
proto
void
RemoveMPObserver(RplIdentity identity);
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}
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EnableStreamingConNode
proto external void EnableStreamingConNode(RplIdentity identity, bool enable)
ForceNodeMovement
proto external void ForceNodeMovement(vector previousPos)
RplComponentClass
Definition:
RplComponent.c:12
GiveExt
proto external void GiveExt(RplIdentity newOwner, bool alwaysNotify)
EnableStreaming
proto external void EnableStreaming(bool enable)
DeleteRplEntity
RplComponentClass BaseRplComponentClass DeleteRplEntity(IEntity entity, bool releaseFromReplication)
Base class for entity replication - e.g. vehicles, characters, animals.
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
generated
Components
RplComponent.c
Generated by
1.8.17