3 SCR_AIUtilityComponent m_Utility;
6 override ENodeResult EOnTaskSimulate(AIAgent owner,
float dt)
10 m_Utility = SCR_AIUtilityComponent.Cast(owner.FindComponent(SCR_AIUtilityComponent));
12 return ENodeResult.FAIL;
15 m_Utility.m_LookAction.Complete();
16 return ENodeResult.SUCCESS;
20 protected override bool VisibleInPalette() {
return true;}