Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
class | SCR_AIConfigComponentClass |
Functions | |
SCR_AIConfigComponentClass ScriptComponentClass | Attribute (defvalue:"0.5", uiwidget:UIWidgets.Slider, desc:"Unit skill", params:"0 1 0.01")] float m_Skill |
override void | OnPostInit (IEntity owner) |
Called on PostInit when all components are added. More... | |
override void | EOnInit (IEntity owner) |
void | PerformGoalReaction (SCR_AIUtilityComponent utility, SCR_AIMessageBase message) |
void | PerformGoalReaction (SCR_AIGroupUtilityComponent utility, SCR_AIMessageBase message) |
void | PerformInfoReaction (SCR_AIGroupUtilityComponent utility, SCR_AIMessageBase message) |
void | PerformInfoReaction (SCR_AIUtilityComponent utility, SCR_AIMessageBase message) |
bool | PerformDangerReaction (SCR_AIUtilityComponent utility, AIDangerEvent dangerEvent) |
void | AddDefaultBehaviors (SCR_AIUtilityComponent utility) |
void | AddDefaultActivities (SCR_AIGroupUtilityComponent utility) |
ResourceName | GetTreeNameForWeaponType (EWeaponType weaponType, EMuzzleType muzzleType) |
Returns resource name set for specific WeaponType and MuzzleType as sub-filter. More... | |
void AddDefaultActivities | ( | SCR_AIGroupUtilityComponent | utility | ) |
[in] | utility |
Definition at line 228 of file SCR_AIConfigComponent.c.
void AddDefaultBehaviors | ( | SCR_AIUtilityComponent | utility | ) |
[in] | utility |
Definition at line 217 of file SCR_AIConfigComponent.c.
SCR_AIConfigComponentClass ScriptComponentClass Attribute | ( | defvalue:"0.5" | , |
uiwidget:UIWidgets. | Slider, | ||
desc:"Unit skill" | , | ||
params:"0 1 0.01" | |||
) |
ResourceName GetTreeNameForWeaponType | ( | EWeaponType | weaponType, |
EMuzzleType | muzzleType | ||
) |
Returns resource name set for specific WeaponType and MuzzleType as sub-filter.
Definition at line 238 of file SCR_AIConfigComponent.c.
bool PerformDangerReaction | ( | SCR_AIUtilityComponent | utility, |
AIDangerEvent | dangerEvent | ||
) |
[in] | utility | |
[in] | dangerEvent |
Definition at line 204 of file SCR_AIConfigComponent.c.
void PerformGoalReaction | ( | SCR_AIGroupUtilityComponent | utility, |
SCR_AIMessageBase | message | ||
) |
[in] | utility | |
[in] | message |
Definition at line 143 of file SCR_AIConfigComponent.c.
void PerformGoalReaction | ( | SCR_AIUtilityComponent | utility, |
SCR_AIMessageBase | message | ||
) |
[in] | utility | |
[in] | message |
Definition at line 123 of file SCR_AIConfigComponent.c.
void PerformInfoReaction | ( | SCR_AIGroupUtilityComponent | utility, |
SCR_AIMessageBase | message | ||
) |
[in] | utility | |
[in] | message |
Definition at line 163 of file SCR_AIConfigComponent.c.
void PerformInfoReaction | ( | SCR_AIUtilityComponent | utility, |
SCR_AIMessageBase | message | ||
) |
[in] | utility | |
[in] | message |
Definition at line 183 of file SCR_AIConfigComponent.c.
ref array<ref SCR_AIDangerReaction> m_aDangerReactions |
Definition at line 43 of file SCR_AIConfigComponent.c.
ref array<ref SCR_AIReactionBase> m_aDefaultReactions |
Definition at line 40 of file SCR_AIConfigComponent.c.
ref array<ref SCR_AIGoalReaction> m_aGoalReactions |
Definition at line 47 of file SCR_AIConfigComponent.c.
ref array<ref SCR_AIGoalReaction> m_aGoalReactionsPacked = {} |
Definition at line 49 of file SCR_AIConfigComponent.c.
ref array<ref SCR_AIInfoReaction> m_aInfoReactions |
Definition at line 52 of file SCR_AIConfigComponent.c.
ref array<ref SCR_AIInfoReaction> m_aInfoReactionsPacked = {} |
Definition at line 54 of file SCR_AIConfigComponent.c.
ref array<ref SCR_AIWeaponTypeSelectionConfig> m_aWeaponTypeSelectionConfig |
Definition at line 66 of file SCR_AIConfigComponent.c.
bool m_EnableAimingError |
Definition at line 37 of file SCR_AIConfigComponent.c.
bool m_EnableAttack |
Definition at line 22 of file SCR_AIConfigComponent.c.
bool m_EnableCommunication |
Definition at line 31 of file SCR_AIConfigComponent.c.
bool m_EnableDangerEvents |
Definition at line 16 of file SCR_AIConfigComponent.c.
bool m_EnableLeaderStop |
Definition at line 34 of file SCR_AIConfigComponent.c.
bool m_EnableLooking |
Definition at line 28 of file SCR_AIConfigComponent.c.
bool m_EnableMovement |
Definition at line 13 of file SCR_AIConfigComponent.c.
bool m_EnablePerception |
Definition at line 19 of file SCR_AIConfigComponent.c.
bool m_EnableTakeCover |
Definition at line 25 of file SCR_AIConfigComponent.c.
ref map<EAIDangerEventType, ref SCR_AIDangerReaction> m_mDangerReactions = new map<EAIDangerEventType, ref SCR_AIDangerReaction>() |
Definition at line 44 of file SCR_AIConfigComponent.c.
ref SCR_AITargetReactionBase m_Reaction_RetreatFromTarget |
Definition at line 60 of file SCR_AIConfigComponent.c.
ref SCR_AITargetReaction_SelectedTargetChangedBase m_Reaction_SelectedTargetChanged |
Definition at line 63 of file SCR_AIConfigComponent.c.
ref SCR_AITargetReactionBase m_Reaction_UnknownTarget |
Definition at line 57 of file SCR_AIConfigComponent.c.
ResourceName m_sDefaultWeaponBehaviorTree |
Definition at line 69 of file SCR_AIConfigComponent.c.