3 protected SCR_AICombatMoveState m_State;
4 protected SCR_AIUtilityComponent m_Utility;
6 override bool TestFunction(AIAgent owner)
10 m_Utility = SCR_AIUtilityComponent.Cast(owner.FindComponent(SCR_AIUtilityComponent));
12 m_State = m_Utility.m_CombatMoveState;
20 if (behavior && !behavior.m_bUseCombatMove)
26 override string GetOnHoverDescription() {
return "Returns m_bAimAtTarget from Combat Move State"; }
27 override bool VisibleInPalette() {
return true; }