7 ref SCR_BTParam<IEntity> m_HealProvider =
new SCR_BTParam<IEntity>(
SCR_AIActionTask.ENTITY_PORT);
10 void InitParameters(IEntity healProvider)
12 m_HealProvider.Init(
this, healProvider);
18 InitParameters(healProvider);
19 SetPriority(PRIORITY_BEHAVIOR_HEAL_WAIT);
21 m_sBehaviorTree =
"{AAB70A7FFF8BB63C}AI/BehaviorTrees/Chimera/Soldier/Behavior_HealWait.bt";
24 override void OnActionCompleted()
26 super.OnActionCompleted();