Go to the source code of this file.
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void | SCR_AIMoveFromGrenadeBehavior (SCR_AIUtilityComponent utility, SCR_AIActivityBase groupActivity, vector dangerPos, IEntity dangerEntity, float behaviorDelay, vector observePosition) |
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void | CreateObserveUnknownBehavior () |
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override void | OnActionCompleted () |
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override float | CustomEvaluate () |
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bool | CompleteActionCondition () |
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SCR_AIMoveFromIncomingVehicleBehavior SCR_AIMoveFromDangerBehavior | SCR_AIMoveFromVehicleHornBehavior (SCR_AIUtilityComponent utility, SCR_AIActivityBase groupActivity, vector dangerPos, IEntity dangerEntity) |
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void | SCR_AIMoveFromIncomingVehicleBehavior (SCR_AIUtilityComponent utility, SCR_AIActivityBase groupActivity, vector dangerPos, IEntity dangerEntity) |
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◆ CompleteActionCondition()
bool CompleteActionCondition |
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◆ CreateObserveUnknownBehavior()
void CreateObserveUnknownBehavior |
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◆ CustomEvaluate()
override float CustomEvaluate |
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◆ OnActionCompleted()
override void OnActionCompleted |
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◆ SCR_AIMoveFromGrenadeBehavior()
void SCR_AIMoveFromGrenadeBehavior |
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SCR_AIUtilityComponent |
utility, |
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SCR_AIActivityBase |
groupActivity, |
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vector |
dangerPos, |
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IEntity |
dangerEntity, |
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float |
behaviorDelay, |
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vector |
observePosition |
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) |
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◆ SCR_AIMoveFromIncomingVehicleBehavior()
void SCR_AIMoveFromVehicleHornBehavior::SCR_AIMoveFromIncomingVehicleBehavior |
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SCR_AIUtilityComponent |
utility, |
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SCR_AIActivityBase |
groupActivity, |
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vector |
dangerPos, |
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IEntity |
dangerEntity |
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) |
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◆ SCR_AIMoveFromVehicleHornBehavior()
◆ m_fBehaviorTimeout
float m_fBehaviorTimeout = 0 |
◆ m_fDistanceToGrenade
float m_fDistanceToGrenade = 0 |
◆ m_vObserveReactionPosition
vector m_vObserveReactionPosition |
◆ MAX_GRENADE_LOOKAT_TIMEOUT_MS