3 protected SCR_AICombatMoveState m_State;
6 override ENodeResult EOnTaskSimulate(AIAgent owner,
float dt)
10 SCR_AIUtilityComponent utilityComp = SCR_AIUtilityComponent.Cast(owner.FindComponent(SCR_AIUtilityComponent));
12 m_State = utilityComp.m_CombatMoveState;
16 return ENodeResult.FAIL;
24 return ENodeResult.RUNNING;
28 override bool VisibleInPalette() {
return true; }
31 override bool CanReturnRunning() {
return true; }