Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_AISendGoalMessage.c
Go to the documentation of this file.
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// Obsolete, don't use, instead use autogenerated SCR_AISendGoalMessage_... nodes
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class
SCR_AISendGoalMessage
:
SCR_AISendMessageGeneric
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{
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[
Attribute
(
"0"
, UIWidgets.ComboBox,
"Message type"
,
""
, ParamEnumArray.FromEnum(
EMessageType_Goal
) )]
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private
EMessageType_Goal
m_messageType;
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[
Attribute
(
"0"
, UIWidgets.CheckBox,
"Priority level"
)]
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int
m_fPriorityLevel;
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[
Attribute
(
"0"
, UIWidgets.CheckBox,
"Goal is ordered by waypoint or is autonomous?"
)]
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bool
m_bIsWaypointRelated;
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override
ENodeResult EOnTaskSimulate(AIAgent owner,
float
dt)
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{
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Print(
"SCR_AISendGoalMessage is obsolete!"
, LogLevel.WARNING);
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return
ENodeResult.FAIL;
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}
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override
string
GetOnHoverDescription()
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{
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return
"Obsolete! Use autogenerated SCR_AISendGoalMessage_... nodes instead!"
;
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};
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};
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_AISendMessageGeneric
Class for generic nodes with extra input ports which send messages.
Definition:
SCR_AISendMessage.c:73
EMessageType_Goal
EMessageType_Goal
Definition:
SCR_AIMessage.c:15
SCR_AISendGoalMessage
Definition:
SCR_AISendGoalMessage.c:2
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
AI
ScriptedNodes
Messages
SCR_AISendGoalMessage.c
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