4 protected bool m_bAllowLook;
9 override void OnEnter(AIAgent owner)
11 SCR_AIUtilityComponent utility = SCR_AIUtilityComponent.Cast(owner.FindComponent(SCR_AIUtilityComponent));
16 override ENodeResult EOnTaskSimulate(AIAgent owner,
float dt)
19 return ENodeResult.FAIL;
23 return ENodeResult.SUCCESS;
27 protected override bool VisibleInPalette() {
return true;}
30 protected override string GetOnHoverDescription() {
return "Sets value of m_bAllowLook in current behavior.";}
33 override string GetNodeMiddleText()
35 return string.Format(
"Allow Look: %1", m_bAllowLook);