50 float maxTimestamp = 0;
52 vector bbMax = vector.Zero;
53 vector bbMin = vector.Zero;
57 bbMax = Vector(-
float.MAX, -
float.MAX, -
float.MAX);
58 bbMin = Vector(
float.MAX,
float.MAX,
float.MAX);
60 foreach (SCR_AITargetInfo target :
m_Cluster.m_aTargets)
72 if (target.m_fTimestamp > maxTimestamp)
73 maxTimestamp = target.m_fTimestamp;
75 vector tgtPos = target.m_vWorldPos;
76 for (
int i = 0; i < 3; i++)
78 float tgtPosI = tgtPos[i];
79 if (tgtPosI > bbMax[i])
81 if (tgtPosI < bbMin[i])
100 PerceptionManager pm =
GetGame().GetPerceptionManager();