4     private SCR_AIBaseUtilityComponent m_Utility;
 
    6     protected override bool VisibleInPalette() {
return true;}
 
    8     protected override ENodeResult EOnTaskSimulate(AIAgent owner, 
float dt)
 
   11             return ENodeResult.FAIL;
 
   13         m_Utility.SetExecutedAction(m_Utility.GetCurrentAction());
 
   14         return ENodeResult.SUCCESS;
 
   17     override void OnEnter(AIAgent owner)
 
   19         m_Utility = SCR_AIBaseUtilityComponent.Cast(owner.FindComponent(SCR_AIBaseUtilityComponent));
 
   22     protected override string GetOnHoverDescription()
 
   24         return "Update which activity is now being executed, so BT will always receive correct params";