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SCR_AIVehicleBehavior.c File Reference

Go to the source code of this file.

Data Structures

class  SCR_AIGetInVehicle
 
class  SCR_AIGetOutVehicle
 

Enumerations

enum  EAICompartmentType { None = -1, Pilot, Turret, Cargo }
 

Functions

void SCR_AIVehicleBehavior (SCR_AIUtilityComponent utility, SCR_AIActivityBase groupActivity, IEntity vehicleEntity)
 
override void OnActionSelected ()
 
override void OnActionCompleted ()
 
override void OnActionFailed ()
 

Variables

enum EAICompartmentType m_Vehicle = new SCR_BTParam<IEntity>(SCR_AIActionTask.ENTITY_PORT)
 

Enumeration Type Documentation

◆ EAICompartmentType

Enumerator
None 
Pilot 
Turret 
Cargo 

Definition at line 1 of file SCR_AIVehicleBehavior.c.

Function Documentation

◆ OnActionCompleted()

override void OnActionCompleted ( )

Definition at line 24 of file SCR_AIVehicleBehavior.c.

◆ OnActionFailed()

override void OnActionFailed ( )

Definition at line 30 of file SCR_AIVehicleBehavior.c.

◆ OnActionSelected()

override void OnActionSelected ( )

Definition at line 18 of file SCR_AIVehicleBehavior.c.

◆ SCR_AIVehicleBehavior()

void SCR_AIVehicleBehavior ( SCR_AIUtilityComponent  utility,
SCR_AIActivityBase  groupActivity,
IEntity  vehicleEntity 
)

Definition at line 13 of file SCR_AIVehicleBehavior.c.

Variable Documentation

◆ m_Vehicle

enum EAICompartmentType m_Vehicle = new SCR_BTParam<IEntity>(SCR_AIActionTask.ENTITY_PORT)