1 [
EntityEditorProps(
category:
"GameScripted/ScriptWizard", description:
"Component handling Armory and ammo storage compositions.", color:
"0 0 255 255")]
26 FactionKey key = faction.GetFactionKey();
30 factionComp.SetAffiliatedFactionByKey(key);
46 IEntity child = entity.GetChildren();
51 if (child.GetChildren())
58 child = child.GetSibling();
75 SCR_EditorLinkComponent link = SCR_EditorLinkComponent.Cast(owner.FindComponent(SCR_EditorLinkComponent));
86 super.OnPostInit(owner);
87 SetEventMask(owner, EntityEvent.INIT);