Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
class | SCR_ArsenalInventoryStorageManagerComponentClass |
Functions | |
SCR_ArsenalInventoryStorageManagerComponentClass ScriptedInventoryStorageManagerComponentClass | Attribute ("1", desc:"If true it will negate the weight and volume of the items within the arsenal, if false the items within the arsenal will have weight and volume")] protected bool m_bNegateItemWeightAndVolume |
bool | IsPrefabInArsenalStorage (ResourceName item) |
bool | IsItemInArsenalStorage (notnull IEntity item) |
protected void | OnArsenalUpdated (array< ResourceName > newArsenalContent) |
override protected void | OnItemAdded (BaseInventoryStorageComponent storageOwner, IEntity item) |
protected void | OnItemsAddedDelay (BaseInventoryStorageComponent storageOwner) |
override protected void | OnItemRemoved (BaseInventoryStorageComponent storageOwner, IEntity item) |
protected override void | FillInitialPrefabsToStore (out array< ResourceName > prefabsToSpawn) |
void | ~SCR_ArsenalInventoryStorageManagerComponent () |
Variables | |
protected float | m_fTotalItemWeight |
protected bool | m_bItemAddCallQuequeCalled |
protected ref set< ResourceName > | m_ItemsInArsenal = new set<ResourceName>() |
SCR_ArsenalInventoryStorageManagerComponentClass ScriptedInventoryStorageManagerComponentClass Attribute | ( | "1" | , |
desc:"If true it will negate the weight and volume of the items within the | arsenal, | ||
if false the items within the arsenal will have weight and volume" | |||
) |
protected override void FillInitialPrefabsToStore | ( | out array< ResourceName > | prefabsToSpawn | ) |
Definition at line 117 of file SCR_ArsenalInventoryStorageManagerComponent.c.
bool IsItemInArsenalStorage | ( | notnull IEntity | item | ) |
Check if given item is in the arsenal storage. (Prefabs only)
[in] | item | Item to check if it is in the arsenal storage |
Definition at line 31 of file SCR_ArsenalInventoryStorageManagerComponent.c.
bool IsPrefabInArsenalStorage | ( | ResourceName | item | ) |
Check if given prefab is in the arsenal storage.
[in] | item | Prefab to check if it is in the arsenal storage |
Definition at line 22 of file SCR_ArsenalInventoryStorageManagerComponent.c.
protected void OnArsenalUpdated | ( | array< ResourceName > | newArsenalContent | ) |
Definition at line 42 of file SCR_ArsenalInventoryStorageManagerComponent.c.
override protected void OnItemAdded | ( | BaseInventoryStorageComponent | storageOwner, |
IEntity | item | ||
) |
Definition at line 56 of file SCR_ArsenalInventoryStorageManagerComponent.c.
override protected void OnItemRemoved | ( | BaseInventoryStorageComponent | storageOwner, |
IEntity | item | ||
) |
Definition at line 95 of file SCR_ArsenalInventoryStorageManagerComponent.c.
protected void OnItemsAddedDelay | ( | BaseInventoryStorageComponent | storageOwner | ) |
Definition at line 83 of file SCR_ArsenalInventoryStorageManagerComponent.c.
void ~SCR_ArsenalInventoryStorageManagerComponent | ( | ) |
Definition at line 138 of file SCR_ArsenalInventoryStorageManagerComponent.c.
protected bool m_bItemAddCallQuequeCalled |
Definition at line 14 of file SCR_ArsenalInventoryStorageManagerComponent.c.
protected float m_fTotalItemWeight |
Definition at line 11 of file SCR_ArsenalInventoryStorageManagerComponent.c.
protected ref set<ResourceName> m_ItemsInArsenal = new set<ResourceName>() |
Definition at line 16 of file SCR_ArsenalInventoryStorageManagerComponent.c.