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SCR_AttachManualCameraComponent.c File Reference

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Data Structures

class  SCR_AttachManualCameraComponent
 Attach camera to a target. More...
 

Enumerations

enum  EAttachManualCameraType { NONE, INPUT, PLAYER, ENTITY }
 

Functions

void RotateWithTarget (bool rotate)
 
void AttachTo (IEntity target)
 
override void EOnPostFrame (IEntity owner, float timeSlice)
 

Variables

SCR_AttachManualCameraComponent m_Target
 
private bool m_bRotateWithTarget
 

Enumeration Type Documentation

◆ EAttachManualCameraType

Enumerator
NONE 
INPUT 
PLAYER 
ENTITY 

Definition at line 246 of file SCR_AttachManualCameraComponent.c.

Function Documentation

◆ AttachTo()

void AttachTo ( IEntity  target)
Parameters
[in]target

Definition at line 220 of file SCR_AttachManualCameraComponent.c.

◆ EOnPostFrame()

override void EOnPostFrame ( IEntity  owner,
float  timeSlice 
)

Definition at line 228 of file SCR_AttachManualCameraComponent.c.

◆ RotateWithTarget()

void RotateWithTarget ( bool  rotate)
Parameters
[in]rotate

Definition at line 212 of file SCR_AttachManualCameraComponent.c.

Variable Documentation

◆ m_bRotateWithTarget

private bool m_bRotateWithTarget

Definition at line 207 of file SCR_AttachManualCameraComponent.c.