Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_AudioSourceConfiguration.c
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1
enum
EAudioSourceConfigurationFlag
2
{
3
Static
= 1,
4
DistanceSignal
= 2,
5
FinishWhenEntityDestroyed
= 4
6
}
7
8
[
BaseContainerProps
()]
9
class
SCR_AudioSourceConfiguration
10
{
11
[
Attribute
(
""
, UIWidgets.ResourceNamePicker,
desc
:
"Sound project (acp)"
,
"acp"
)]
12
ResourceName m_sSoundProject;
13
14
[
Attribute
(
""
, UIWidgets.EditBox,
desc
:
"Sound event name"
)]
15
string
m_sSoundEventName
;
16
17
[
Attribute
(
"1"
, UIWidgets.Flags, enums: ParamEnumArray.FromEnum(
EAudioSourceConfigurationFlag
))]
18
EAudioSourceConfigurationFlag
m_eFlags;
19
20
//------------------------------------------------------------------------------------------------
24
bool
IsValid
()
25
{
26
return
(m_sSoundProject !=
string
.Empty &&
m_sSoundEventName
!=
string
.Empty);
27
}
28
};
Static
Static
Definition:
SCR_AudioSourceConfiguration.c:2
FinishWhenEntityDestroyed
FinishWhenEntityDestroyed
Definition:
SCR_AudioSourceConfiguration.c:4
DistanceSignal
DistanceSignal
Definition:
SCR_AudioSourceConfiguration.c:3
EAudioSourceConfigurationFlag
EAudioSourceConfigurationFlag
Definition:
SCR_AudioSourceConfiguration.c:1
BaseContainerProps
enum EAudioSourceConfigurationFlag BaseContainerProps()] class SCR_AudioSourceConfiguration
Definition:
SCR_AudioSourceConfiguration.c:8
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition:
SCR_RespawnBriefingComponent.c:17
Attribute
typedef Attribute
Post-process effect of scripted camera.
m_sSoundEventName
protected string m_sSoundEventName
Definition:
SCR_VoiceoverData.c:42
IsValid
override bool IsValid(IEntity actionOwner, IEntity actionUser, SCR_BaseUseSupportStationAction action, vector actionPosition, out ESupportStationReasonInvalid reasonInvalid, out int supplyCost)
Definition:
SCR_BaseDamageHealSupportStationComponent.c:98
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Entities
SoundManager
SCR_AudioSourceConfiguration.c
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