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SCR_RespawnBriefingComponent.c File Reference

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Data Structures

class  SCR_RespawnBriefingComponentClass
 
class  SCR_BriefingVictoryCondition
 

Functions

SCR_RespawnBriefingComponentClass SCR_BaseGameModeComponentClass Attribute ("")
 
override bool RplSave (ScriptBitWriter writer)
 
override bool RplLoad (ScriptBitReader reader)
 
void RewriteEntry_SA (FactionKey factionKey, int entryID, string newText, array< string > param1)
 
void RpcDo_RewriteEntry (FactionKey factionKey, int entryID, string newText, array< string > param1)
 
void RewriteEntryMain (FactionKey factionKey, int entryID, string newText, array< string > param1)
 
void RewriteEntry (FactionKey factionKey, int entryID, string newText, array< string > param1)
 
protected void OnLanguageChanged (SCR_GameplaySettingsSubMenu menu)
 
array< string > GetBriefingStringParamByID (int targetID)
 
SCR_JournalSetupConfig GetJournalSetup ()
 
void ResetConfig ()
 
bool LoadJournalConfig ()
 
SCR_UIInfo GetInfo ()
 
ResourceName GetSimpleBriefingBackground ()
 
ResourceName GetJournalConfigPath ()
 
int GetGameModeHints (out array< ref SCR_UIInfo > hints)
 
int GetWinConditions (out array< ref SCR_BriefingVictoryCondition > conditions)
 
void SetBriefingShown (bool shown=true)
 
bool GetWasBriefingShown ()
 

Variables

UI Textures DeployMenu Briefing conflict_HintBanner_1_UI edds
 
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
 
protected ref array< ref SCR_UIInfom_aGameModeHints
 
protected ref array< ref SCR_BriefingVictoryConditionm_aWinConditions
 
protected bool m_bWasShown = false
 
protected ref map< int, ref array< string > > m_BriefingInfo = new map<int, ref array<string>>()
 

Function Documentation

◆ Attribute()

◆ GetBriefingStringParamByID()

array<string> GetBriefingStringParamByID ( int  targetID)
Parameters
[in]targetID
Returns

Definition at line 208 of file SCR_RespawnBriefingComponent.c.

◆ GetGameModeHints()

int GetGameModeHints ( out array< ref SCR_UIInfo hints)
Parameters
[out]hints
Returns

Definition at line 309 of file SCR_RespawnBriefingComponent.c.

◆ GetInfo()

SCR_UIInfo GetInfo ( )
Returns
Briefing UI info

Definition at line 287 of file SCR_RespawnBriefingComponent.c.

◆ GetJournalConfigPath()

ResourceName GetJournalConfigPath ( )
Returns

Definition at line 301 of file SCR_RespawnBriefingComponent.c.

◆ GetJournalSetup()

SCR_JournalSetupConfig GetJournalSetup ( )
Returns

Definition at line 228 of file SCR_RespawnBriefingComponent.c.

◆ GetSimpleBriefingBackground()

ResourceName GetSimpleBriefingBackground ( )
Returns
Simple briefing background image

Definition at line 294 of file SCR_RespawnBriefingComponent.c.

◆ GetWasBriefingShown()

bool GetWasBriefingShown ( )
Returns

Definition at line 335 of file SCR_RespawnBriefingComponent.c.

◆ GetWinConditions()

int GetWinConditions ( out array< ref SCR_BriefingVictoryCondition conditions)
Parameters
[out]conditions
Returns

Definition at line 319 of file SCR_RespawnBriefingComponent.c.

◆ LoadJournalConfig()

bool LoadJournalConfig ( )
Returns

Definition at line 246 of file SCR_RespawnBriefingComponent.c.

◆ OnLanguageChanged()

protected void OnLanguageChanged ( SCR_GameplaySettingsSubMenu  menu)

Definition at line 188 of file SCR_RespawnBriefingComponent.c.

◆ ResetConfig()

void ResetConfig ( )

Definition at line 238 of file SCR_RespawnBriefingComponent.c.

◆ RewriteEntry()

void RewriteEntry ( FactionKey  factionKey,
int  entryID,
string  newText,
array< string >  param1 
)
Parameters
[in]factionKey
[in]entryID
[in]newText
[in]param1

Definition at line 136 of file SCR_RespawnBriefingComponent.c.

◆ RewriteEntry_SA()

void RewriteEntry_SA ( FactionKey  factionKey,
int  entryID,
string  newText,
array< string >  param1 
)
Parameters
[in]factionKey
[in]entryID
[in]newText
[in]param1

Definition at line 91 of file SCR_RespawnBriefingComponent.c.

◆ RewriteEntryMain()

void RewriteEntryMain ( FactionKey  factionKey,
int  entryID,
string  newText,
array< string >  param1 
)
Parameters
[in]factionKey
[in]entryID
[in]newText
[in]param1

Definition at line 115 of file SCR_RespawnBriefingComponent.c.

◆ RpcDo_RewriteEntry()

void RpcDo_RewriteEntry ( FactionKey  factionKey,
int  entryID,
string  newText,
array< string >  param1 
)
Parameters
[in]factionKey
[in]entryID
[in]newText
[in]param1

Definition at line 104 of file SCR_RespawnBriefingComponent.c.

◆ RplLoad()

override bool RplLoad ( ScriptBitReader  reader)

Definition at line 56 of file SCR_RespawnBriefingComponent.c.

◆ RplSave()

override bool RplSave ( ScriptBitWriter  writer)

Definition at line 29 of file SCR_RespawnBriefingComponent.c.

◆ SetBriefingShown()

void SetBriefingShown ( bool  shown = true)
Parameters
[in]shown

Definition at line 328 of file SCR_RespawnBriefingComponent.c.

Variable Documentation

◆ desc

◆ edds

UI Textures DeployMenu Briefing conflict_HintBanner_1_UI edds

Definition at line 16 of file SCR_RespawnBriefingComponent.c.

◆ m_aGameModeHints

protected ref array<ref SCR_UIInfo> m_aGameModeHints

Definition at line 20 of file SCR_RespawnBriefingComponent.c.

◆ m_aWinConditions

protected ref array<ref SCR_BriefingVictoryCondition> m_aWinConditions

Definition at line 23 of file SCR_RespawnBriefingComponent.c.

◆ m_BriefingInfo

protected ref map<int, ref array<string> > m_BriefingInfo = new map<int, ref array<string>>()

Definition at line 26 of file SCR_RespawnBriefingComponent.c.

◆ m_bWasShown

protected bool m_bWasShown = false

Definition at line 25 of file SCR_RespawnBriefingComponent.c.