Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
class | SCR_BaseDeployableSpawnPointComponentClass |
Functions | |
protected void | RPC_SetTransformBroadcast (vector transform[4]) |
protected void | RPC_PlaySoundOnDeployBroadcast (bool deploy) |
protected void | ToggleRadioChatter (bool enable) |
protected void | OnCompositionDestroyed (IEntity instigator) |
protected override void | OnRplDeployed () |
override void | Deploy (IEntity userEntity=null) |
override void | Dismantle (IEntity userEntity=null) |
SCR_SpawnPoint | GetSpawnPoint () |
void | Update (float timeSlice) |
protected void | ConnectToDeployableSpawnPointSystem () |
protected void | DisconnectFromDeployableSpawnPointSystem () |
override void | EOnInit (IEntity owner) |
void | ~SCR_BaseDeployableSpawnPointComponent () |
Variables | |
SCR_BaseDeployableSpawnPointComponentClass | s_aActiveDeployedSpawnPoints = {} |
Base class which all deployable spawn points / radios inherit from. More... | |
protected ResourceName | m_sSpawnPointPrefab |
protected ResourceName | m_sReplacementPrefab |
protected FactionKey | m_FactionKey |
protected bool | m_bEnableSounds |
protected SCR_DeployableSpawnPoint | m_SpawnPoint |
protected IEntity | m_ReplacementEntity |
protected vector | m_aOriginalTransform [4] |
protected void ConnectToDeployableSpawnPointSystem | ( | ) |
Definition at line 261 of file SCR_BaseDeployableSpawnPointComponent.c.
override void Deploy | ( | IEntity | userEntity = null | ) |
Spawns replacement composition and attaches owner entity to it - called from SCR_DeployItemBaseAction.PerformAction
[in] | userEntity |
Definition at line 94 of file SCR_BaseDeployableSpawnPointComponent.c.
protected void DisconnectFromDeployableSpawnPointSystem | ( | ) |
Definition at line 272 of file SCR_BaseDeployableSpawnPointComponent.c.
override void Dismantle | ( | IEntity | userEntity = null | ) |
Delete replacement composition and spawnpoint and set position of owner entity to it's original position - called from SCR_DismantleItemBaseAction.PerformAction
[in] | userEntity |
Definition at line 176 of file SCR_BaseDeployableSpawnPointComponent.c.
SCR_SpawnPoint GetSpawnPoint | ( | ) |
Definition at line 250 of file SCR_BaseDeployableSpawnPointComponent.c.
protected void OnCompositionDestroyed | ( | IEntity | instigator | ) |
Definition at line 79 of file SCR_BaseDeployableSpawnPointComponent.c.
protected override void OnRplDeployed | ( | ) |
Definition at line 85 of file SCR_BaseDeployableSpawnPointComponent.c.
protected void RPC_PlaySoundOnDeployBroadcast | ( | bool | deploy | ) |
Definition at line 51 of file SCR_BaseDeployableSpawnPointComponent.c.
protected void RPC_SetTransformBroadcast | ( | vector | transform[4] | ) |
Definition at line 44 of file SCR_BaseDeployableSpawnPointComponent.c.
protected void ToggleRadioChatter | ( | bool | enable | ) |
Definition at line 64 of file SCR_BaseDeployableSpawnPointComponent.c.
void Update | ( | float | timeSlice | ) |
[in] | timeSlice |
Definition at line 28 of file SCR_CampaignBuildingGadgetToolComponent.c.
void ~SCR_BaseDeployableSpawnPointComponent | ( | ) |
Definition at line 304 of file SCR_BaseDeployableSpawnPointComponent.c.
protected vector m_aOriginalTransform[4] |
Definition at line 29 of file SCR_BaseDeployableSpawnPointComponent.c.
protected bool m_bEnableSounds |
Definition at line 23 of file SCR_BaseDeployableSpawnPointComponent.c.
protected FactionKey m_FactionKey |
Definition at line 20 of file SCR_BaseDeployableSpawnPointComponent.c.
protected IEntity m_ReplacementEntity |
Definition at line 27 of file SCR_BaseDeployableSpawnPointComponent.c.
protected SCR_DeployableSpawnPoint m_SpawnPoint |
Definition at line 25 of file SCR_BaseDeployableSpawnPointComponent.c.
protected ResourceName m_sReplacementPrefab |
Definition at line 17 of file SCR_BaseDeployableSpawnPointComponent.c.
protected ResourceName m_sSpawnPointPrefab |
Definition at line 14 of file SCR_BaseDeployableSpawnPointComponent.c.
SCR_BaseDeployableSpawnPointComponentClass s_aActiveDeployedSpawnPoints = {} |
Base class which all deployable spawn points / radios inherit from.