Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_BaseFactionManagerComponent.c
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1
[
ComponentEditorProps
(
category
:
"GameScripted/FactionManager/Components"
, description:
"Base for FactionManager scripted component."
)]
2
class
SCR_BaseFactionManagerComponentClass
: ScriptComponentClass
3
{
4
}
5
7
class
SCR_BaseFactionManagerComponent
:
ScriptComponent
8
{
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//------------------------------------------------------------------------------------------------
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void
OnFactionsInit
(array<Faction> factions);
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//------------------------------------------------------------------------------------------------
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// constructor
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void
SCR_BaseFactionManagerComponent
(IEntityComponentSource src, IEntity ent, IEntity parent)
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{
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if
(!ent.Type().IsInherited(
SCR_FactionManager
))
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Print(
string
.Format(
"SCR_BaseFactionManagerComponent must be on SCR_FactionManager, it's on %1!"
, ent.Type()), LogLevel.WARNING);
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}
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}
SCR_BaseFactionManagerComponent
void SCR_BaseFactionManagerComponent(IEntityComponentSource src, IEntity ent, IEntity parent)
Definition:
SCR_BaseFactionManagerComponent.c:20
ComponentEditorProps
SCR_FragmentEntityClass ComponentEditorProps
ScriptComponent
SCR_SiteSlotEntityClass ScriptComponent
SCR_BaseFactionManagerComponentClass
Definition:
SCR_BaseFactionManagerComponent.c:2
OnFactionsInit
SCR_BaseFactionManagerComponentClass ScriptComponentClass OnFactionsInit(array< Faction > factions)
Base class for components attached to SCR_FactionManager.
SCR_FactionManager
void SCR_FactionManager(IEntitySource src, IEntity parent)
Definition:
SCR_FactionManager.c:461
category
params category
Definition:
SCR_VehicleDamageManagerComponent.c:180
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
GameMode
FactionManager
SCR_BaseFactionManagerComponent.c
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