Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
|
Go to the source code of this file.
Data Structures | |
class | SCR_BuildingDestructionManagerComponentClass |
class | SCR_BuildingDestructionManagerComponent |
Functions | |
void | Reset () |
Sets variables to default values when freed to be reused by another object on demand. More... | |
Variables | |
SCR_BuildingDestructionManagerComponentClass | m_iNextFreeIndex = -1 |
vector | m_vTargetOrigin |
vector | m_vStartAngles |
vector | m_vStartMatrix [4] |
vector | m_vTargetAngles |
int | m_iRotatedTimes |
int | m_iRotationTime |
int | m_iRotationMultiplier = -1 |
int | m_iChecksThisFrame |
int | m_iPauseTime |
float | m_fRotationSpeedMultiplier = 1 |
int | m_iRotationStart |
float | m_fSpeedMultiplier = 1 |
ref RandomGenerator | m_RandomGenerator = new RandomGenerator() |
ref array< IEntity > | m_aQueriedEntities |
ref set< int > | m_aExecutedEffectIndices |
ref array< IEntity > | m_aExcludeList |
ref array< ref Tuple2< vector, vector > > | m_aNavmeshAreas |
ref array< bool > | m_aRedoRoads |
ref SCR_BuildingDestructionCameraShakeProgress | m_CameraShake = new SCR_BuildingDestructionCameraShakeProgress() |
SCR_AudioSource | m_AudioSource |
float | m_fBuildingVolume |
float | m_fSizeMultiplier |
void Reset | ( | ) |
Sets variables to default values when freed to be reused by another object on demand.
Definition at line 34 of file SCR_BuildingDestructionManagerComponent.c.
ref array<IEntity> m_aExcludeList |
Definition at line 24 of file SCR_BuildingDestructionManagerComponent.c.
ref set<int> m_aExecutedEffectIndices |
Definition at line 23 of file SCR_BuildingDestructionManagerComponent.c.
ref array<ref Tuple2<vector, vector> > m_aNavmeshAreas |
Definition at line 25 of file SCR_BuildingDestructionManagerComponent.c.
ref array<IEntity> m_aQueriedEntities |
Definition at line 22 of file SCR_BuildingDestructionManagerComponent.c.
ref array<bool> m_aRedoRoads |
Definition at line 26 of file SCR_BuildingDestructionManagerComponent.c.
SCR_AudioSource m_AudioSource |
Definition at line 28 of file SCR_BuildingDestructionManagerComponent.c.
ref SCR_BuildingDestructionCameraShakeProgress m_CameraShake = new SCR_BuildingDestructionCameraShakeProgress() |
Definition at line 27 of file SCR_BuildingDestructionManagerComponent.c.
float m_fBuildingVolume |
Definition at line 29 of file SCR_BuildingDestructionManagerComponent.c.
float m_fRotationSpeedMultiplier = 1 |
Definition at line 18 of file SCR_BuildingDestructionManagerComponent.c.
float m_fSizeMultiplier |
Definition at line 30 of file SCR_BuildingDestructionManagerComponent.c.
float m_fSpeedMultiplier = 1 |
Definition at line 20 of file SCR_BuildingDestructionManagerComponent.c.
int m_iChecksThisFrame |
Definition at line 16 of file SCR_BuildingDestructionManagerComponent.c.
SCR_BuildingDestructionManagerComponentClass m_iNextFreeIndex = -1 |
int m_iPauseTime |
Definition at line 17 of file SCR_BuildingDestructionManagerComponent.c.
int m_iRotatedTimes |
Definition at line 13 of file SCR_BuildingDestructionManagerComponent.c.
int m_iRotationMultiplier = -1 |
Definition at line 15 of file SCR_BuildingDestructionManagerComponent.c.
int m_iRotationStart |
Definition at line 19 of file SCR_BuildingDestructionManagerComponent.c.
int m_iRotationTime |
Definition at line 14 of file SCR_BuildingDestructionManagerComponent.c.
ref RandomGenerator m_RandomGenerator = new RandomGenerator() |
Definition at line 21 of file SCR_BuildingDestructionManagerComponent.c.
vector m_vStartAngles |
Definition at line 10 of file SCR_BuildingDestructionManagerComponent.c.
vector m_vStartMatrix[4] |
Definition at line 11 of file SCR_BuildingDestructionManagerComponent.c.
vector m_vTargetAngles |
Definition at line 12 of file SCR_BuildingDestructionManagerComponent.c.
vector m_vTargetOrigin |
Definition at line 9 of file SCR_BuildingDestructionManagerComponent.c.