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    1.1.0.42
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Go to the source code of this file.
| Enumerations | |
| enum | EModularButtonEventFlag : EModularButtonState { EVENT_CLICKED = 1 << 10, EVENT_FOCUS_GAINED = 1 << 11, EVENT_FOCUS_LOST = 1 << 12, EVENT_TOGGLED_ON = 1 << 13, EVENT_TOGGLED_OFF = 1 << 14, EVENT_MOUSE_ENTER = 1 << 15, EVENT_MOUSE_LEAVE = 1 << 16 } | 
| Variables | |
| enum EModularButtonEventFlag | KEYBOARD = 1 << 0 | 
| Flags for device input types.  More... | |
| enum EModularButtonEventFlag | MOUSE = 1 << 1 | 
| enum EModularButtonEventFlag | GAMEPAD = 1 << 2 | 
Flags for events We inherit state flags in this enum, because state transitions are also used for events
| Enumerator | |
|---|---|
| EVENT_CLICKED | Start with bit 10 to reserve some space for prev. enum. | 
| EVENT_FOCUS_GAINED | |
| EVENT_FOCUS_LOST | |
| EVENT_TOGGLED_ON | |
| EVENT_TOGGLED_OFF | |
| EVENT_MOUSE_ENTER | |
| EVENT_MOUSE_LEAVE | |
Definition at line 5 of file SCR_ButtonEffectBase.c.
| enum EModularButtonEventFlag GAMEPAD = 1 << 2 | 
| enum EModularButtonEventFlag KEYBOARD = 1 << 0 | 
Flags for device input types.
| enum EModularButtonEventFlag MOUSE = 1 << 1 |