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SCR_CampaignArmoryStorageComponent.c File Reference

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Data Structures

class  SCR_CampaignArmoryStorageComponentClass
 

Functions

SCR_CampaignArmoryStorageComponentClass UniversalInventoryStorageComponentClass Attribute ("0", UIWidgets.Flags, "", enums:ParamEnumArray.FromEnum(SCR_EArsenalItemType))] protected SCR_EArsenalItemType m_eSupportedItemTypes
 
void AllowStoringItems (bool enable)
 
SCR_EArsenalItemType GetSupportedItems ()
 
SCR_EArsenalItemMode GetAmmunitionMode ()
 
protected override bool CanStoreItem (IEntity item, int slotID)
 

Variables

protected SCR_EArsenalItemMode m_eArsenalAmmunitionMode
 
protected bool m_bCanStoreItems = false
 

Function Documentation

◆ AllowStoringItems()

void AllowStoringItems ( bool  enable)
Parameters
[in]enable

Definition at line 17 of file SCR_CampaignArmoryStorageComponent.c.

◆ Attribute()

SCR_CampaignArmoryStorageComponentClass UniversalInventoryStorageComponentClass Attribute ( "0"  ,
UIWidgets.  Flags,
""  ,
enums:ParamEnumArray.  FromEnumSCR_EArsenalItemType 
)

◆ CanStoreItem()

protected override bool CanStoreItem ( IEntity  item,
int  slotID 
)

Definition at line 37 of file SCR_CampaignArmoryStorageComponent.c.

◆ GetAmmunitionMode()

SCR_EArsenalItemMode GetAmmunitionMode ( )
Returns

Definition at line 31 of file SCR_CampaignArmoryStorageComponent.c.

◆ GetSupportedItems()

SCR_EArsenalItemType GetSupportedItems ( )
Returns

Definition at line 24 of file SCR_CampaignArmoryStorageComponent.c.

Variable Documentation

◆ m_bCanStoreItems

protected bool m_bCanStoreItems = false

Definition at line 13 of file SCR_CampaignArmoryStorageComponent.c.

◆ m_eArsenalAmmunitionMode

protected SCR_EArsenalItemMode m_eArsenalAmmunitionMode

Definition at line 11 of file SCR_CampaignArmoryStorageComponent.c.