6 class SCR_CampaignBuildingAreaMeshComponent : SCR_TriggerAreaMeshComponent
9 protected float m_fBufferZone;
12 protected bool m_bShouldEnableFrameUpdateDuringEditor;
15 protected float GetBufferZone()
23 BaseGameTriggerEntity trigger = BaseGameTriggerEntity.Cast(
GetOwner());
27 return trigger.GetSphereRadius() + GetBufferZone();
35 m_bShouldEnableFrameUpdateDuringEditor = val;
43 return m_bShouldEnableFrameUpdateDuringEditor;