Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_CampaignBuildingCameraEditorComponent.c
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1
[
ComponentEditorProps
(
category
:
"GameScripted/Editor"
, description:
"Camera for in-game editor. Works only with SCR_EditorBaseEntity!"
, icon:
"WBData/ComponentEditorProps/componentEditor.png"
)]
2
class
SCR_CampaignBuildingCameraEditorComponentClass
:
SCR_CameraEditorComponentClass
3
{
4
};
5
8
class
SCR_CampaignBuildingCameraEditorComponent
:
SCR_CameraEditorComponent
9
{
10
override
protected
void
CreateCamera()
11
{
12
super.CreateCamera();
13
14
SCR_AttachManualCameraComponent
attachComponent =
SCR_AttachManualCameraComponent
.Cast(
m_Camera
.FindCameraComponent(
SCR_AttachManualCameraComponent
));
15
if
(!attachComponent)
16
return
;
17
18
SCR_CampaignBuildingEditorComponent buildingComp = SCR_CampaignBuildingEditorComponent.Cast(FindEditorComponent(SCR_CampaignBuildingEditorComponent,
true
,
true
));
19
if
(buildingComp)
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attachComponent.AttachTo(buildingComp.GetTrigger());
21
}
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};
ComponentEditorProps
SCR_FragmentEntityClass ComponentEditorProps
SCR_CameraEditorComponent
Definition:
SCR_CameraEditorComponent.c:13
m_Camera
protected SCR_ManualCamera m_Camera
Definition:
SCR_BaseManualCameraComponent.c:14
SCR_CampaignBuildingCameraEditorComponent
Definition:
SCR_CampaignBuildingCameraEditorComponent.c:8
SCR_CampaignBuildingCameraEditorComponentClass
Definition:
SCR_CampaignBuildingCameraEditorComponent.c:2
SCR_AttachManualCameraComponent
Attach camera to a target.
Definition:
SCR_AttachManualCameraComponent.c:5
SCR_CameraEditorComponentClass
Definition:
SCR_CameraEditorComponent.c:2
category
params category
Definition:
SCR_VehicleDamageManagerComponent.c:180
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Editor
Components
Editor
SCR_CampaignBuildingCameraEditorComponent.c
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1.8.17