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SCR_CampaignBuildingNetworkComponentClass ScriptComponentClass | AddBuildingValue (int buildingValue, notnull IEntity compositionOutline) |
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void | RemoveEditorMode (int playerID, IEntity provider) |
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void | RequestEnterBuildingMode (IEntity provider, int playerID, bool UserActionActivationOnly, bool UserActionUsed) |
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void | DeleteCompositionByUserAction (notnull IEntity composition) |
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void | SendDeleteNotification (notnull IEntity composition, int playerId, int callsign) |
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void | SetClientLock (bool lock, IEntity provider) |
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protected void | RpcDo_SetClientLock (bool lock, RplId compId) |
| Set a cooldown lock on client. More...
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protected void | RpcAsk_AddBuildingValue (int buildingValue, RplId compId) |
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protected void | RpcAsk_RemoveEditorMode (int playerID, RplId compId) |
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protected void | RpcAsk_RequestEnterBuildingMode (RplId rplProviderId, int playerID, bool UserActionActivationOnly, bool UserActionUsed) |
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protected void | RpcAsk_DeleteCompositionByUserAction (RplId rplCompositionId) |
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protected void | RpcAsk_SendDeleteNotification (RplId rplCompositionId, int playerId, int callsign) |
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protected void | RpcAsk_AddXPReward (int playerId) |
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void | AddXPReward (int playerId) |
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IEntity | GetProviderFormRplId (RplId rplProviderId) |
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◆ AddBuildingValue()
◆ AddXPReward()
void AddXPReward |
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int |
playerId | ) |
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◆ DeleteCompositionByUserAction()
void DeleteCompositionByUserAction |
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notnull IEntity |
composition | ) |
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◆ GetProviderFormRplId()
IEntity GetProviderFormRplId |
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RplId |
rplProviderId | ) |
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◆ RemoveEditorMode()
void RemoveEditorMode |
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int |
playerID, |
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IEntity |
provider |
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) |
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◆ RequestEnterBuildingMode()
void RequestEnterBuildingMode |
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IEntity |
provider, |
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int |
playerID, |
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bool |
UserActionActivationOnly, |
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bool |
UserActionUsed |
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◆ RpcAsk_AddBuildingValue()
protected void RpcAsk_AddBuildingValue |
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int |
buildingValue, |
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RplId |
compId |
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Add a building value to a composition outline. Once the define value is reach, composition will be spawned.
- Parameters
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[in] | buildingValue | |
[in] | compId | |
Definition at line 108 of file SCR_CampaignBuildingNetworkComponent.c.
◆ RpcAsk_AddXPReward()
protected void RpcAsk_AddXPReward |
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int |
playerId | ) |
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◆ RpcAsk_DeleteCompositionByUserAction()
protected void RpcAsk_DeleteCompositionByUserAction |
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RplId |
rplCompositionId | ) |
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◆ RpcAsk_RemoveEditorMode()
protected void RpcAsk_RemoveEditorMode |
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int |
playerID, |
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RplId |
compId |
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◆ RpcAsk_RequestEnterBuildingMode()
protected void RpcAsk_RequestEnterBuildingMode |
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RplId |
rplProviderId, |
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int |
playerID, |
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bool |
UserActionActivationOnly, |
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bool |
UserActionUsed |
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Spawn a trigger as a child of the provider entity.
- Parameters
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[in] | rplProviderId | |
[in] | playerID | |
[in] | UserActionActivationOnly | |
[in] | UserActionUse | |
Definition at line 153 of file SCR_CampaignBuildingNetworkComponent.c.
◆ RpcAsk_SendDeleteNotification()
protected void RpcAsk_SendDeleteNotification |
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RplId |
rplCompositionId, |
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int |
playerId, |
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int |
callsign |
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) |
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◆ RpcDo_SetClientLock()
protected void RpcDo_SetClientLock |
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bool |
lock, |
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RplId |
compId |
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) |
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◆ SendDeleteNotification()
void SendDeleteNotification |
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notnull IEntity |
composition, |
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int |
playerId, |
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int |
callsign |
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) |
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◆ SetClientLock()
void SetClientLock |
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bool |
lock, |
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IEntity |
provider |
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) |
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