Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_CampaignMapUIElement.c
Go to the documentation of this file.
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//------------------------------------------------------------------------------
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class
SCR_CampaignMapUIElement
:
SCR_MapUIElement
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{
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// strings for searching in imagesets
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[
Attribute
(
"Armory"
)]
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protected
string
m_sArmory;
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[
Attribute
(
"FuelDepot"
)]
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protected
string
m_sFuelDepot;
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[
Attribute
(
"LightVehicleDepot"
)]
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protected
string
m_sLightVehicleDepot;
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[
Attribute
(
"HeavyVehicleDepot"
)]
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protected
string
m_sHeavyVehicleDepot;
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[
Attribute
(
"RadioAntenna"
)]
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protected
string
m_sRadioAntenna;
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[
Attribute
(
"Medical"
)]
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protected
string
m_sFieldHospital;
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[
Attribute
(
"Barracks"
)]
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protected
string
m_sBarracks;
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[
Attribute
(
"SupplyDepot"
)]
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protected
string
m_sSupplyDepot;
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[
Attribute
(
"VehicleDepot"
)]
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protected
string
m_sVehicleDepot;
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[
Attribute
(
"Heli_Pad"
)]
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protected
string
m_sHelipad;
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[
Attribute
(
"Unknown"
)]
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protected
string
m_sFactionNeutral;
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[
Attribute
(
"Relay"
)]
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protected
string
m_sRelay;
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[
Attribute
(
"Base"
)]
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protected
string
m_sBase;
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[
Attribute
(
"Mobile"
)]
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protected
string
m_sMobileAssembly;
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[
Attribute
(
"Major"
)]
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protected
string
m_sMajorBase;
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[
Attribute
(
"Minor"
)]
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protected
string
m_sMinorBase;
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[
Attribute
(
"Small"
)]
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protected
string
m_sSmallBase;
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[
Attribute
(
"Respawn"
)]
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protected
string
m_sRespawn;
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[
Attribute
(
"Bg"
)]
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protected
string
m_sRespawnBackground;
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[
Attribute
(
"Select"
)]
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protected
string
m_sSelection;
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[
Attribute
(
"{F7E8D4834A3AFF2F}UI/Imagesets/Conflict/conflict-icons-bw.imageset"
)]
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protected
ResourceName m_sImageSet;
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//------------------------------------------------------------------------------
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override
void
HandlerAttached(Widget w)
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{
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super.HandlerAttached(w);
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}
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//------------------------------------------------------------------------------
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override
bool
OnMouseEnter(Widget w,
int
x,
int
y)
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{
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super.OnMouseEnter(w, x, y);
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return
false
;
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}
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override
void
SetImage(
string
image)
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{
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if
(
m_wImage
)
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m_bVisible
=
m_wImage
.LoadImageFromSet(0,
m_sImageSet
, image);
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}
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};
m_sImageSet
ResourceName m_sImageSet
Definition:
SCR_MapToolMenuUI.c:8
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_CampaignMapUIElement
Definition:
SCR_CampaignMapUIElement.c:2
SCR_MapUIElement
Definition:
SCR_MapUIElement.c:12
m_wImage
protected ImageWidget m_wImage
Definition:
SCR_BackendImageComponent.c:248
m_bVisible
protected bool m_bVisible
Definition:
SCR_UITaskManagerComponent.c:28
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
UI
Conflict
SCR_CampaignMapUIElement.c
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