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SCR_CampaignRelayAlternativeSpot.c
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1 [EntityEditorProps(category: "GameScripted/Campaign", description: "Alternative location for a radio relay.", color: "0 0 255 255", insertable: false)]
2 class SCR_CampaignRelayAlternativeSpotClass: GenericEntityClass
3 {
4 };
5 
6 //------------------------------------------------------------------------------------------------
9 {
10 };
EntityEditorProps
enum EQueryType EntityEditorProps(category:"GameScripted/Sound", description:"THIS IS THE SCRIPT DESCRIPTION.", color:"0 0 255 255")
Definition: SCR_AmbientSoundsComponent.c:12
GenericEntity
SCR_GenericBoxEntityClass GenericEntity
SCR_CampaignRelayAlternativeSpot
Campaign relays have randomized placement on the map, this entity serves as a potential location.
Definition: SCR_CampaignRelayAlternativeSpot.c:8
SCR_CampaignRelayAlternativeSpotClass
Definition: SCR_CampaignRelayAlternativeSpot.c:2
category
params category
Definition: SCR_VehicleDamageManagerComponent.c:180