Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_CampaignSpawnPointGroup.c
Go to the documentation of this file.
1
[
EntityEditorProps
(
category
:
"GameScripted/GameMode"
, description:
"Campaign Spawn point group entity"
, visible:
false
)]
2
class
SCR_CampaignSpawnPointGroupClass
:
SCR_SpawnPointClass
3
{
4
};
5
6
//------------------------------------------------------------------------------------------------
7
class
SCR_CampaignSpawnPointGroup
:
SCR_SpawnPoint
8
{
9
//------------------------------------------------------------------------------------------------
10
override
string
GetSpawnPointName()
11
{
12
SCR_CampaignMilitaryBaseComponent
base =
SCR_CampaignMilitaryBaseComponent
.Cast(GetParent().FindComponent(
SCR_CampaignMilitaryBaseComponent
));
13
if
(base)
14
return
base.GetBaseName();
15
16
return
"BASED"
;
17
}
18
};
EntityEditorProps
enum EQueryType EntityEditorProps(category:"GameScripted/Sound", description:"THIS IS THE SCRIPT DESCRIPTION.", color:"0 0 255 255")
Definition:
SCR_AmbientSoundsComponent.c:12
SCR_SpawnPoint
Spawn point entity defines positions on which players can possibly spawn.
Definition:
SCR_SpawnPoint.c:27
SCR_SpawnPointClass
Definition:
SCR_SpawnPoint.c:2
SCR_CampaignSpawnPointGroupClass
Definition:
SCR_CampaignSpawnPointGroup.c:2
SCR_CampaignSpawnPointGroup
Definition:
SCR_CampaignSpawnPointGroup.c:7
SCR_CampaignMilitaryBaseComponent
Definition:
SCR_CampaignMilitaryBaseComponent.c:38
category
params category
Definition:
SCR_VehicleDamageManagerComponent.c:180
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Campaign
SCR_CampaignSpawnPointGroup.c
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