Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_CampaignTutorialArlandDrivingAdvanced7.c
Go to the documentation of this file.
1 [EntityEditorProps(insertable: false)]
3 {
4 };
5 
6 //------------------------------------------------------------------------------------------------
8 {
9  //------------------------------------------------------------------------------------------------
10  override protected void Setup()
11  {
12  RegisterWaypoint("WP_DRIVINGHEAVY_6");
13  m_fWaypointCompletionRadius = 10;
14  SCR_HintManagerComponent.HideHint();
15  if (!m_TutorialComponent.GetVoiceSystem().IsPlaying())
16  PlaySoundSystem("Brakelock");
17  else
18  GetGame().GetCallqueue().CallLater(PlaySoundSystem, 1000, false, "Brakelock", false);
19 
20  }
21 
22  //------------------------------------------------------------------------------------------------
23  override protected bool GetIsFinished()
24  {
25  if (!m_TutorialComponent.GetVoiceSystem().IsPlaying())
26  {
27  return true;
28  }
29  return false;
30  }
31 };
SCR_BaseCampaignTutorialArlandStage
Definition: SCR_BaseCampaignTutorialArlandStage.c:7
SCR_CampaignTutorialArlandDrivingAdvanced7Class
Definition: SCR_CampaignTutorialArlandDrivingAdvanced7.c:2
EntityEditorProps
enum EQueryType EntityEditorProps(category:"GameScripted/Sound", description:"THIS IS THE SCRIPT DESCRIPTION.", color:"0 0 255 255")
Definition: SCR_AmbientSoundsComponent.c:12
GetGame
ArmaReforgerScripted GetGame()
Definition: game.c:1424
SCR_BaseCampaignTutorialArlandStageClass
Definition: SCR_BaseCampaignTutorialArlandStage.c:2
SCR_CampaignTutorialArlandDrivingAdvanced7
Definition: SCR_CampaignTutorialArlandDrivingAdvanced7.c:7