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SCR_CharacterControllerComponent.c File Reference

Go to the source code of this file.

Data Structures

class  SCR_CharacterControllerComponentClass
 
class  SCR_CharacterControllerComponent
 

Typedefs

typedef func OnPlayerDeathWithParam
 
typedef ScriptInvokerBase< OnPlayerDeathWithParamOnPlayerDeathWithParamInvoker
 
typedef func OnControlledByPlayer
 
typedef ScriptInvokerBase< OnControlledByPlayerOnControlledByPlayerInvoker
 
typedef func OnLifeStateChanged
 
typedef ScriptInvokerBase< OnLifeStateChangedOnLifeStateChangedInvoker
 
typedef func OnItemUseBegan
 
typedef ScriptInvokerBase< OnItemUseBeganOnItemUseBeganInvoker
 
typedef func OnItemUseEnded
 
typedef ScriptInvokerBase< OnItemUseEndedOnItemUseEndedInvoker
 
typedef func OnItemUseFinished
 
typedef ScriptInvokerBase< OnItemUseFinishedOnItemUseFinishedInvoker
 

Functions

SCR_CharacterControllerComponentClass CharacterControllerComponentClass OnPlayerDeathWithParam (SCR_CharacterControllerComponent characterController, IEntity killerEntity, notnull Instigator killer)
 
void OnControlledByPlayer (IEntity ownerEntity, bool controlled)
 
void OnItemUseBegan (IEntity item, ItemUseParameters animParams)
 
void OnItemUseEnded (IEntity item, bool successful, ItemUseParameters animParams)
 
void OnItemUseFinished (IEntity item, bool successful, ItemUseParameters animParams)
 

Variables

SCR_CharacterControllerComponent NONE = 0
 

Typedef Documentation

◆ OnControlledByPlayer

Definition at line 13 of file SCR_CharacterControllerComponent.c.

◆ OnControlledByPlayerInvoker

Definition at line 14 of file SCR_CharacterControllerComponent.c.

◆ OnItemUseBegan

Definition at line 22 of file SCR_CharacterControllerComponent.c.

◆ OnItemUseBeganInvoker

typedef ScriptInvokerBase<OnItemUseBegan> OnItemUseBeganInvoker

Definition at line 23 of file SCR_CharacterControllerComponent.c.

◆ OnItemUseEnded

Definition at line 27 of file SCR_CharacterControllerComponent.c.

◆ OnItemUseEndedInvoker

typedef ScriptInvokerBase<OnItemUseEnded> OnItemUseEndedInvoker

Definition at line 28 of file SCR_CharacterControllerComponent.c.

◆ OnItemUseFinished

Definition at line 32 of file SCR_CharacterControllerComponent.c.

◆ OnItemUseFinishedInvoker

typedef ScriptInvokerBase<OnItemUseFinished> OnItemUseFinishedInvoker

Definition at line 33 of file SCR_CharacterControllerComponent.c.

◆ OnLifeStateChanged

Definition at line 17 of file SCR_CharacterControllerComponent.c.

◆ OnLifeStateChangedInvoker

typedef ScriptInvokerBase<OnLifeStateChanged> OnLifeStateChangedInvoker

Definition at line 18 of file SCR_CharacterControllerComponent.c.

◆ OnPlayerDeathWithParam

Definition at line 8 of file SCR_CharacterControllerComponent.c.

◆ OnPlayerDeathWithParamInvoker

Definition at line 9 of file SCR_CharacterControllerComponent.c.

Function Documentation

◆ OnControlledByPlayer()

void OnControlledByPlayer ( IEntity  ownerEntity,
bool  controlled 
)

◆ OnItemUseBegan()

void OnItemUseBegan ( IEntity  item,
ItemUseParameters  animParams 
)

◆ OnItemUseEnded()

void OnItemUseEnded ( IEntity  item,
bool  successful,
ItemUseParameters  animParams 
)

◆ OnItemUseFinished()

void OnItemUseFinished ( IEntity  item,
bool  successful,
ItemUseParameters  animParams 
)

◆ OnPlayerDeathWithParam()

Variable Documentation

◆ NONE