Arma Reforger Explorer  1.1.0.42
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SCR_CharacterControllerComponent_Test.c
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1 [EntityEditorProps(category: "GameScripted/ScriptWizard", description: "", color: "0 0 255 255", icon: HYBRID_COMPONENT_ICON)]
3 {
4 }
5 
7 {
8  //------------------------------------------------------------------------------------------------
9  override void OnPrepareControls(IEntity owner, ActionManager am, float dt, bool player)
10  {
11  am.SetActionValue("CharacterForward", 1);
12  super.OnPrepareControls(owner, am, dt, player);
13  }
14 
15  //------------------------------------------------------------------------------------------------
16  // constructor
20  void SCR_CharacterControllerComponent_Test(IEntityComponentSource src, IEntity ent, IEntity parent)
21  {
22  }
23 }
OnPrepareControls
SCR_CharacterControllerComponent_TestClass SCR_CharacterControllerComponentClass OnPrepareControls(IEntity owner, ActionManager am, float dt, bool player)
Definition: SCR_CharacterControllerComponent_Test.c:9
SCR_CharacterControllerComponent_TestClass
Definition: SCR_CharacterControllerComponent_Test.c:2
EntityEditorProps
enum EQueryType EntityEditorProps(category:"GameScripted/Sound", description:"THIS IS THE SCRIPT DESCRIPTION.", color:"0 0 255 255")
Definition: SCR_AmbientSoundsComponent.c:12
SCR_CharacterControllerComponent_Test
void SCR_CharacterControllerComponent_Test(IEntityComponentSource src, IEntity ent, IEntity parent)
Definition: SCR_CharacterControllerComponent_Test.c:20
SCR_CharacterControllerComponent
Definition: SCR_CharacterControllerComponent.c:35
SCR_CharacterControllerComponentClass
Definition: SCR_CharacterControllerComponent.c:2
category
params category
Definition: SCR_VehicleDamageManagerComponent.c:180