1 [
EntityEditorProps(
category:
"GameScripted/Components", description:
"Registers characters and holds them in an array.", color:
"0 0 255 255")]
14 static array<SCR_ChimeraCharacter> GetChimeraCharacters()
25 SCR_ChimeraCharacter character = SCR_ChimeraCharacter.Cast(owner);
38 SCR_ChimeraCharacter character = SCR_ChimeraCharacter.Cast(owner);
56 SCR_ChimeraCharacter character = SCR_ChimeraCharacter.Cast(
m_owner);