1 #define ENABLE_BASE_DESTRUCTION
2 [
EntityEditorProps(
category:
"Components/SCR_ClockHandComponentClass", description:
"Component handlinng move of clock hands.")]
17 SetEventMask(owner, EntityEvent.INIT);
31 m_SignalManager = SignalsManagerComponent.Cast(owner.FindComponent(SignalsManagerComponent));
36 m_MultiPhaseDestComp = SCR_DestructionMultiPhaseComponent.Cast(owner.FindComponent(SCR_DestructionMultiPhaseComponent));
41 ClearEventMask(owner,EntityEvent.INIT);
48 #ifdef ENABLE_BASE_DESTRUCTION