Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_DataCollectorDiagComponent.c
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1
[
EntityEditorProps
(
category
:
"GameScripted/DataCollection"
, description:
"Data Collector client cheat menu"
)]
2
class
SCR_DataCollectorDiagComponentClass
: ScriptComponentClass
3
{
4
}
5
6
class
SCR_DataCollectorDiagComponent :
ScriptComponent
7
{
8
#ifdef ENABLE_DIAG
9
//------------------------------------------------------------------------------------------------
10
override
void
OnPostInit
(IEntity owner)
11
{
12
DiagMenu.RegisterMenu(
SCR_DebugMenuID
.DEBUGUI_DATA_COLLECTION,
"Data Collection"
,
"Statistics"
);
13
DiagMenu.RegisterBool(
SCR_DebugMenuID
.DEBUGUI_DATA_COLLECTION_ENABLE_DIAG,
""
,
"Enable debug menu"
,
"Data Collection"
);
14
}
15
#endif
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}
EntityEditorProps
enum EQueryType EntityEditorProps(category:"GameScripted/Sound", description:"THIS IS THE SCRIPT DESCRIPTION.", color:"0 0 255 255")
Definition:
SCR_AmbientSoundsComponent.c:12
ScriptComponent
SCR_SiteSlotEntityClass ScriptComponent
SCR_DataCollectorDiagComponentClass
Definition:
SCR_DataCollectorDiagComponent.c:2
OnPostInit
override void OnPostInit(IEntity owner)
Called on PostInit when all components are added.
Definition:
SCR_AIConfigComponent.c:72
SCR_DebugMenuID
SCR_DebugMenuID
This enum contains all IDs for DiagMenu entries added in script.
Definition:
DebugMenuID.c:3
category
params category
Definition:
SCR_VehicleDamageManagerComponent.c:180
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
DataCollection
SCR_DataCollectorDiagComponent.c
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