Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
|
Go to the source code of this file.
Data Structures | |
class | SCR_DestructionFractalComponent |
Fractal destruction component. For objects that should shatter/splinter etc. More... | |
class | SCR_FractalVariation |
class | SCR_FragmentHierarchyTitle |
class | SCR_FragmentDebris |
class | SCR_FragmentLinkage |
Enumerations | |
enum | SCR_EFractalDestructionForceModel |
Functions | |
enum SCR_EFractalDestructionForceModel | ComponentEditorProps (category:"GameScripted/Destruction", description:"Fractal destruction component. For objects that should shatter/splinter etc") |
SCR_DestructionFractalComponent SCR_DestructionDamageManagerComponent | _WB_GetCustomTitle (BaseContainer source, out string title) |
int | CountFragments () |
bool | GetFragmentIndexIsAnchor (int index) |
ResourceName | GetFragmentModel (int index, out bool isAnchor) |
ResourceName | GetFragmentDebrisModel (int index, out bool isAnchor) |
class SCR_FragmentDebris | BaseContainerProps () |
void | Spawn (SCR_FragmentEntity fragment, Physics parentPhysics, float damage, vector hitDirection) |
class SCR_FragmentDebris | SCR_FragmentHierarchyTitle ()] class SCR_FragmentHierarchy |
Variables | |
FORCE_NONE = -1 | |
FORCE_UNFRACTURED | |
FORCE_FRACTURED | |
protected ResourceName | m_ModelNormal |
protected ResourceName | m_ModelDestroyed |
protected ref array< ResourceName > | m_aModelFragments |
protected ref array< ResourceName > | m_aModelAnchorFragments |
protected ref array< ResourceName > | m_aDebrisModelFragments |
protected ref array< ResourceName > | m_aDebrisModelAnchorFragments |
protected ref SCR_FragmentHierarchy | m_Hierarchy |
protected float | m_fMass |
protected float | m_fLifetimeMin |
protected float | m_fLifetimeMax |
protected float | m_fDistanceMax |
protected int | m_fPriority |
protected float | m_fDamageToImpulse |
protected float | m_fRandomVelocityLinear |
protected float | m_fRandomVelocityAngular |
Definition at line 1 of file SCR_DestructionFractalComponent.c.
SCR_DestructionFractalComponent SCR_DestructionDamageManagerComponent _WB_GetCustomTitle | ( | BaseContainer | source, |
out string | title | ||
) |
Definition at line 1000 of file SCR_DestructionFractalComponent.c.
class SCR_FragmentDebris BaseContainerProps | ( | ) |
enum SCR_EFractalDestructionForceModel ComponentEditorProps | ( | category:"GameScripted/Destruction" | , |
description:"Fractal destruction component. For objects that should shatter/splinter etc" | |||
) |
Definition at line 8 of file SCR_DestructionFractalComponent.c.
int _WB_GetCustomTitle::CountFragments | ( | ) |
Definition at line 25 of file SCR_DestructionFractalComponent.c.
ResourceName _WB_GetCustomTitle::GetFragmentDebrisModel | ( | int | index, |
out bool | isAnchor | ||
) |
[in] | index | |
[out] | isAnchor |
Definition at line 70 of file SCR_DestructionFractalComponent.c.
bool _WB_GetCustomTitle::GetFragmentIndexIsAnchor | ( | int | index | ) |
Definition at line 32 of file SCR_DestructionFractalComponent.c.
ResourceName _WB_GetCustomTitle::GetFragmentModel | ( | int | index, |
out bool | isAnchor | ||
) |
[in] | index | |
[out] | isAnchor |
Definition at line 46 of file SCR_DestructionFractalComponent.c.
class SCR_FragmentDebris SCR_FragmentHierarchyTitle | ( | ) |
Definition at line 1230 of file SCR_DestructionFractalComponent.c.
void BaseContainerProps::Spawn | ( | SCR_FragmentEntity | fragment, |
Physics | parentPhysics, | ||
float | damage, | ||
vector | hitDirection | ||
) |
Spawns the object
[in] | fragment | |
[in] | parentPhysics | |
[in] | damage | |
[in] | hitDirection |
Definition at line 32 of file SCR_DestructionFractalComponent.c.
FORCE_FRACTURED |
Definition at line 5 of file SCR_DestructionFractalComponent.c.
FORCE_NONE = -1 |
Definition at line 2 of file SCR_DestructionFractalComponent.c.
FORCE_UNFRACTURED |
Definition at line 3 of file SCR_DestructionFractalComponent.c.
protected ref array<ResourceName> m_aDebrisModelAnchorFragments |
Definition at line 18 of file SCR_DestructionFractalComponent.c.
protected ref array<ResourceName> m_aDebrisModelFragments |
Definition at line 15 of file SCR_DestructionFractalComponent.c.
protected ref array<ResourceName> m_aModelAnchorFragments |
Definition at line 12 of file SCR_DestructionFractalComponent.c.
protected ref array<ResourceName> m_aModelFragments |
Definition at line 9 of file SCR_DestructionFractalComponent.c.
protected float m_fDamageToImpulse |
Definition at line 18 of file SCR_DestructionFractalComponent.c.
protected float m_fDistanceMax |
Definition at line 12 of file SCR_DestructionFractalComponent.c.
protected float m_fLifetimeMax |
Definition at line 9 of file SCR_DestructionFractalComponent.c.
protected float m_fLifetimeMin |
Definition at line 6 of file SCR_DestructionFractalComponent.c.
protected float m_fMass |
Definition at line 3 of file SCR_DestructionFractalComponent.c.
protected int m_fPriority |
Definition at line 15 of file SCR_DestructionFractalComponent.c.
protected float m_fRandomVelocityAngular |
Definition at line 24 of file SCR_DestructionFractalComponent.c.
protected float m_fRandomVelocityLinear |
Definition at line 21 of file SCR_DestructionFractalComponent.c.
protected ref SCR_FragmentHierarchy m_Hierarchy |
Definition at line 21 of file SCR_DestructionFractalComponent.c.
protected ResourceName m_ModelDestroyed |
Definition at line 6 of file SCR_DestructionFractalComponent.c.
protected ResourceName m_ModelNormal |
Definition at line 3 of file SCR_DestructionFractalComponent.c.